Searched refs:screen (Results 76 - 86 of 86) sorted by relevance
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/openjdk7/jdk/src/macosx/native/sun/java2d/opengl/ |
H A D | CGLGraphicsConfig.m | 182 * provided its screen number and visual ID. If the minimum requirements are 408 cglinfo->screen = displayID;
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/openjdk7/jdk/src/windows/native/sun/java2d/d3d/ |
H A D | D3DRenderQueue.cpp | 605 jint screen = NEXT_INT(b); local 606 jint adapter = pMgr->GetAdapterOrdinalForScreen(screen);
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/openjdk7/jdk/src/solaris/native/sun/awt/ |
H A D | awt_InputMethod.c | 675 int screen = 0; local 701 screen = i; 705 adata = getDefaultConfig(screen);
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/openjdk7/jdk/src/windows/classes/sun/java2d/d3d/ |
H A D | D3DSurfaceData.java | 190 private native void initOps(int screen, int width, int height); argument 252 * double-buffered on-screen Window. 282 * swap chain which serves as an on-screen surface, 303 * Creates a SurfaceData object representing an off-screen buffer (either 881 * Class representing an on-screen d3d surface. Since d3d can't 882 * render to the screen directly, it is implemented as a swap chain, 924 // for on-screen surfaces we need to make sure a backup GDI surface is 926 // don't want the screen update maanger to replace the surface right way 945 " when in full-screen mode"); 954 // surface can be restored from multiple threads (the screen updat [all...] |
/openjdk7/jdk/src/solaris/classes/sun/awt/X11/ |
H A D | XIconWindow.java | 62 final long screen = adata.get_awt_visInfo().get_screen();
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H A D | XToolkit.java | 91 * XSETTINGS for the default screen. 110 private static int screenWidth = -1, screenHeight = -1; // Dimensions of default screen 671 * window manager supports _NET protocol then the screen insets 717 * Manual calculation of screen insets: get all the windows with 719 * hints' values to screen insets. 726 * During the manual calculation of screen insets we iterate 751 * are not included to the screen insets. 770 // second, verify that window is located on the proper screen 843 public RobotPeer createRobot(Robot target, GraphicsDevice screen) { argument 844 return new XRobotPeer(screen [all...] |
H A D | XWindowPeer.java | 658 * called to check if we've been moved onto a different screen 667 log.finest("XWindowPeer: Check if we've been moved to a new screen since we're running in Xinerama mode"); 690 // Completely on this screen - done! 704 log.finest("XWindowPeer: Moved to a new screen"); 711 * Helper method that executes the displayChanged(screen) method on 754 // Don't call super until we've handled a screen change. Otherwise 756 // see the old screen. 1446 int screen = ((X11GraphicsDevice)gd).getScreen(); 1447 long rootWindow = XlibWrapper.RootWindow(XToolkit.getDisplay(), screen);
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/openjdk7/jdk/src/windows/native/sun/windows/ |
H A D | awt_Toolkit.cpp | 491 "unsupported screen depth"); 839 // translate point from screen to target window 2364 jint screen) 2371 if (AwtToolkit::GetScreenInsets(screen, &rect)) { 2362 Java_sun_awt_windows_WToolkit_getScreenInsets(JNIEnv *env, jobject self, jint screen) argument
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H A D | awt_Component.h | 217 the component is being reparented in full-screen mode by Direct3D */ 906 void RealizePalettes(int screen);
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/openjdk7/jdk/src/macosx/native/sun/awt/ |
H A D | JavaComponentAccessibility.m | 804 // Screen position of element's lower-left corner in lower-left relative screen coordinates (NSValue) 811 // bottom left based screen coords 813 // Get the java screen coords, and make a NSPoint of the bottom left of the AxComponent. 819 // Now make it into Cocoa screen coords. 820 point.y = [[[[self view] window] screen] frame].size.height - point.y; 1084 // Make it into java screen coords 1085 point.y = [[[[self view] window] screen] frame].size.height - point.y;
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/openjdk7/jdk/src/share/classes/sun/awt/ |
H A D | SunToolkit.java | 202 public abstract RobotPeer createRobot(Robot target, GraphicsDevice screen) argument 1462 * on the screen, its getLocationOnScreen will be returning the 1642 * Locates the splash screen library in a platform dependent way and closes 1643 * the splash screen. Should be invoked on first top-level frame display.
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