/*
* Copyright (c) 2007, 2010, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
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*/
package sun.java2d.d3d;
import java.awt.AlphaComposite;
import java.awt.BufferCapabilities;
import java.awt.Component;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.awt.image.ColorModel;
import java.awt.image.DataBuffer;
import java.awt.image.DirectColorModel;
import java.awt.image.Raster;
import java.awt.image.SampleModel;
import java.awt.image.SinglePixelPackedSampleModel;
import sun.awt.SunHints;
import sun.awt.image.DataBufferNative;
import sun.awt.image.PixelConverter;
import sun.awt.image.SurfaceManager;
import sun.awt.image.WritableRasterNative;
import sun.awt.windows.WComponentPeer;
import sun.java2d.pipe.hw.AccelSurface;
import sun.java2d.InvalidPipeException;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import sun.java2d.loops.GraphicsPrimitive;
import sun.java2d.loops.MaskFill;
import sun.java2d.loops.SurfaceType;
import sun.java2d.loops.CompositeType;
import sun.java2d.pipe.ParallelogramPipe;
import sun.java2d.pipe.PixelToParallelogramConverter;
import sun.java2d.pipe.RenderBuffer;
import sun.java2d.pipe.TextPipe;
import static sun.java2d.pipe.BufferedOpCodes.*;
import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
import static sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType.*;
import sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType;
import java.awt.BufferCapabilities.FlipContents;
import java.awt.Window;
import sun.awt.SunToolkit;
import sun.awt.image.SunVolatileImage;
import sun.java2d.ScreenUpdateManager;
import sun.java2d.StateTracker;
import sun.java2d.SurfaceDataProxy;
import sun.java2d.pipe.hw.ExtendedBufferCapabilities;
/**
* This class describes a D3D "surface", that is, a region of pixels
* managed via D3D. An D3DSurfaceData can be tagged with one of three
* different SurfaceType objects for the purpose of registering loops, etc.
* This diagram shows the hierarchy of D3D SurfaceTypes:
*
* Any
* / \
* D3DSurface D3DTexture
* |
* D3DSurfaceRTT
*
* D3DSurface
* This kind of surface can be rendered to using D3D APIs. It is also
* possible to copy a D3DSurface to another D3DSurface (or to itself).
*
* D3DTexture
* This kind of surface cannot be rendered to using D3D (in the same sense
* as in D3DSurface). However, it is possible to upload a region of pixels
* to a D3DTexture object via Lock/UnlockRect(). One can also copy a
* surface of type D3DTexture to a D3DSurface by binding the texture
* to a quad and then rendering it to the destination surface (this process
* is known as "texture mapping").
*
* D3DSurfaceRTT
* This kind of surface can be thought of as a sort of hybrid between
* D3DSurface and D3DTexture, in that one can render to this kind of
* surface as if it were of type D3DSurface, but the process of copying
* this kind of surface to another is more like a D3DTexture. (Note that
* "RTT" stands for "render-to-texture".)
*
* In addition to these SurfaceType variants, we have also defined some
* constants that describe in more detail the type of underlying D3D
* surface. This table helps explain the relationships between those
* "type" constants and their corresponding SurfaceType:
*
* D3D Type Corresponding SurfaceType
* -------- -------------------------
* RT_PLAIN D3DSurface
* TEXTURE D3DTexture
* FLIP_BACKBUFFER D3DSurface
* RT_TEXTURE D3DSurfaceRTT
*/
public class D3DSurfaceData extends SurfaceData implements AccelSurface {
/**
* To be used with getNativeResource() only.
* @see #getNativeResource()
*/
public static final int D3D_DEVICE_RESOURCE= 100;
/*
* Surface types.
* We use these surface types when copying from a sw surface
* to a surface or texture.
*/
public static final int ST_INT_ARGB = 0;
public static final int ST_INT_ARGB_PRE = 1;
public static final int ST_INT_ARGB_BM = 2;
public static final int ST_INT_RGB = 3;
public static final int ST_INT_BGR = 4;
public static final int ST_USHORT_565_RGB = 5;
public static final int ST_USHORT_555_RGB = 6;
public static final int ST_BYTE_INDEXED = 7;
public static final int ST_BYTE_INDEXED_BM = 8;
public static final int ST_3BYTE_BGR = 9;
/** Equals to D3DSWAPEFFECT_DISCARD */
public static final int SWAP_DISCARD = 1;
/** Equals to D3DSWAPEFFECT_FLIP */
public static final int SWAP_FLIP = 2;
/** Equals to D3DSWAPEFFECT_COPY */
public static final int SWAP_COPY = 3;
/*
* SurfaceTypes
*/
private static final String DESC_D3D_SURFACE = "D3D Surface";
private static final String DESC_D3D_SURFACE_RTT =
"D3D Surface (render-to-texture)";
private static final String DESC_D3D_TEXTURE = "D3D Texture";
// REMIND: regarding ArgbPre??
static final SurfaceType D3DSurface =
SurfaceType.Any.deriveSubType(DESC_D3D_SURFACE,
PixelConverter.ArgbPre.instance);
static final SurfaceType D3DSurfaceRTT =
D3DSurface.deriveSubType(DESC_D3D_SURFACE_RTT);
static final SurfaceType D3DTexture =
SurfaceType.Any.deriveSubType(DESC_D3D_TEXTURE);
private int type;
private int width, height;
// these fields are set from the native code when the surface is
// initialized
private int nativeWidth, nativeHeight;
protected WComponentPeer peer;
private Image offscreenImage;
protected D3DGraphicsDevice graphicsDevice;
private int swapEffect;
private VSyncType syncType;
private int backBuffersNum;
private WritableRasterNative wrn;
protected static D3DRenderer d3dRenderPipe;
protected static PixelToParallelogramConverter d3dTxRenderPipe;
protected static ParallelogramPipe d3dAAPgramPipe;
protected static D3DTextRenderer d3dTextPipe;
protected static D3DDrawImage d3dImagePipe;
private native boolean initTexture(long pData, boolean isRTT,
boolean isOpaque);
private native boolean initFlipBackbuffer(long pData, long pPeerData,
int numbuffers,
int swapEffect, int syncType);
private native boolean initRTSurface(long pData, boolean isOpaque);
private native void initOps(int screen, int width, int height);
static {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
d3dImagePipe = new D3DDrawImage();
d3dTextPipe = new D3DTextRenderer(rq);
d3dRenderPipe = new D3DRenderer(rq);
if (GraphicsPrimitive.tracingEnabled()) {
d3dTextPipe = d3dTextPipe.traceWrap();
d3dRenderPipe = d3dRenderPipe.traceWrap();
//The wrapped d3dRenderPipe will wrap the AA pipe as well...
//d3dAAPgramPipe = d3dRenderPipe.traceWrap();
}
d3dAAPgramPipe = d3dRenderPipe.getAAParallelogramPipe();
d3dTxRenderPipe =
new PixelToParallelogramConverter(d3dRenderPipe, d3dRenderPipe,
1.0, 0.25, true);
D3DBlitLoops.register();
D3DMaskFill.register();
D3DMaskBlit.register();
}
protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc,
int width, int height, Image image,
ColorModel cm, int numBackBuffers,
int swapEffect, VSyncType vSyncType,
int type)
{
super(getCustomSurfaceType(type), cm);
this.graphicsDevice = gc.getD3DDevice();
this.peer = peer;
this.type = type;
this.width = width;
this.height = height;
this.offscreenImage = image;
this.backBuffersNum = numBackBuffers;
this.swapEffect = swapEffect;
this.syncType = vSyncType;
initOps(graphicsDevice.getScreen(), width, height);
if (type == WINDOW) {
// we put the surface into the "lost"
// state; it will be restored by the D3DScreenUpdateManager
// prior to rendering to it for the first time. This is done
// so that vram is not wasted for surfaces never rendered to
setSurfaceLost(true);
} else {
initSurface();
}
setBlitProxyKey(gc.getProxyKey());
}
@Override
public SurfaceDataProxy makeProxyFor(SurfaceData srcData) {
return D3DSurfaceDataProxy.
createProxy(srcData,
(D3DGraphicsConfig)graphicsDevice.getDefaultConfiguration());
}
/**
* Creates a SurfaceData object representing the back buffer of a
* double-buffered on-screen Window.
*/
public static D3DSurfaceData createData(WComponentPeer peer, Image image) {
D3DGraphicsConfig gc = getGC(peer);
if (gc == null || !peer.isAccelCapable()) {
return null;
}
BufferCapabilities caps = peer.getBackBufferCaps();
VSyncType vSyncType = VSYNC_DEFAULT;
if (caps instanceof ExtendedBufferCapabilities) {
vSyncType = ((ExtendedBufferCapabilities)caps).getVSync();
}
Rectangle r = peer.getBounds();
BufferCapabilities.FlipContents flip = caps.getFlipContents();
int swapEffect;
if (flip == FlipContents.COPIED) {
swapEffect = SWAP_COPY;
} else if (flip == FlipContents.PRIOR) {
swapEffect = SWAP_FLIP;
} else { // flip == FlipContents.UNDEFINED || .BACKGROUND
swapEffect = SWAP_DISCARD;
}
return new D3DSurfaceData(peer, gc, r.width, r.height,
image, peer.getColorModel(),
peer.getBackBuffersNum(),
swapEffect, vSyncType, FLIP_BACKBUFFER);
}
/**
* Returns a WINDOW type of surface - a
* swap chain which serves as an on-screen surface,
* handled by the D3DScreenUpdateManager.
*
* Note that the native surface is not initialized
* when the surface is created to avoid using excessive
* resources, and the surface is placed into the lost
* state. It will be restored prior to any rendering
* to it.
*
* @param peer peer for which the onscreen surface is to be created
* @return a D3DWindowSurfaceData (flip chain) surface
*/
public static D3DSurfaceData createData(WComponentPeer peer) {
D3DGraphicsConfig gc = getGC(peer);
if (gc == null || !peer.isAccelCapable()) {
return null;
}
return new D3DWindowSurfaceData(peer, gc);
}
/**
* Creates a SurfaceData object representing an off-screen buffer (either
* a plain surface or Texture).
*/
public static D3DSurfaceData createData(D3DGraphicsConfig gc,
int width, int height,
ColorModel cm,
Image image, int type)
{
if (type == RT_TEXTURE) {
boolean isOpaque = cm.getTransparency() == Transparency.OPAQUE;
int cap = isOpaque ? CAPS_RT_TEXTURE_OPAQUE : CAPS_RT_TEXTURE_ALPHA;
if (!gc.getD3DDevice().isCapPresent(cap)) {
type = RT_PLAIN;
}
}
D3DSurfaceData ret = null;
try {
ret = new D3DSurfaceData(null, gc, width, height,
image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT,
type);
} catch (InvalidPipeException ipe) {
// try again - we might have ran out of vram, and rt textures
// could take up more than a plain surface, so it might succeed
if (type == RT_TEXTURE) {
// If a RT_TEXTURE was requested do not attempt to create a
// plain surface. (note that RT_TEXTURE can only be requested
// from a VI so the cast is safe)
if (((SunVolatileImage)image).getForcedAccelSurfaceType() !=
RT_TEXTURE)
{
type = RT_PLAIN;
ret = new D3DSurfaceData(null, gc, width, height,
image, cm, 0, SWAP_DISCARD,
VSYNC_DEFAULT, type);
}
}
}
return ret;
}
/**
* Returns the appropriate SurfaceType corresponding to the given D3D
* surface type constant (e.g. TEXTURE -> D3DTexture).
*/
private static SurfaceType getCustomSurfaceType(int d3dType) {
switch (d3dType) {
case TEXTURE:
return D3DTexture;
case RT_TEXTURE:
return D3DSurfaceRTT;
default:
return D3DSurface;
}
}
private boolean initSurfaceNow() {
boolean isOpaque = (getTransparency() == Transparency.OPAQUE);
switch (type) {
case RT_PLAIN:
return initRTSurface(getNativeOps(), isOpaque);
case TEXTURE:
return initTexture(getNativeOps(), false/*isRTT*/, isOpaque);
case RT_TEXTURE:
return initTexture(getNativeOps(), true/*isRTT*/, isOpaque);
// REMIND: we may want to pass the exact type to the native
// level here so that we could choose the right presentation
// interval for the frontbuffer (immediate vs v-synced)
case WINDOW:
case FLIP_BACKBUFFER:
return initFlipBackbuffer(getNativeOps(), peer.getData(),
backBuffersNum, swapEffect,
syncType.id());
default:
return false;
}
}
/**
* Initializes the appropriate D3D offscreen surface based on the value
* of the type parameter. If the surface creation fails for any reason,
* an OutOfMemoryError will be thrown.
*/
protected void initSurface() {
// any time we create or restore the surface, recreate the raster
synchronized (this) {
wrn = null;
}
// REMIND: somewhere a puppy died
class Status {
boolean success = false;
};
final Status status = new Status();
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
status.success = initSurfaceNow();
}
});
if (!status.success) {
throw new InvalidPipeException("Error creating D3DSurface");
}
} finally {
rq.unlock();
}
}
/**
* Returns the D3DContext for the GraphicsConfig associated with this
* surface.
*/
public final D3DContext getContext() {
return graphicsDevice.getContext();
}
/**
* Returns one of the surface type constants defined above.
*/
public final int getType() {
return type;
}
private static native int dbGetPixelNative(long pData, int x, int y);
private static native void dbSetPixelNative(long pData, int x, int y,
int pixel);
static class D3DDataBufferNative extends DataBufferNative {
int pixel;
protected D3DDataBufferNative(SurfaceData sData,
int type, int w, int h)
{
super(sData, type, w, h);
}
protected int getElem(final int x, final int y,
final SurfaceData sData)
{
if (sData.isSurfaceLost()) {
return 0;
}
int retPixel;
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
pixel = dbGetPixelNative(sData.getNativeOps(), x, y);
}
});
} finally {
retPixel = pixel;
rq.unlock();
}
return retPixel;
}
protected void setElem(final int x, final int y, final int pixel,
final SurfaceData sData)
{
if (sData.isSurfaceLost()) {
return;
}
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
dbSetPixelNative(sData.getNativeOps(), x, y, pixel);
}
});
sData.markDirty();
} finally {
rq.unlock();
}
}
}
public synchronized Raster getRaster(int x, int y, int w, int h) {
if (wrn == null) {
DirectColorModel dcm = (DirectColorModel)getColorModel();
SampleModel smHw;
int dataType = 0;
int scanStride = width;
if (dcm.getPixelSize() > 16) {
dataType = DataBuffer.TYPE_INT;
} else {
// 15, 16
dataType = DataBuffer.TYPE_USHORT;
}
// note that we have to use the surface width and height here,
// not the passed w,h
smHw = new SinglePixelPackedSampleModel(dataType, width, height,
scanStride, dcm.getMasks());
DataBuffer dbn = new D3DDataBufferNative(this, dataType,
width, height);
wrn = WritableRasterNative.createNativeRaster(smHw, dbn);
}
return wrn;
}
/**
* For now, we can only render LCD text if:
* - the pixel shaders are available, and
* - blending is disabled, and
* - the source color is opaque
* - and the destination is opaque
*/
public boolean canRenderLCDText(SunGraphics2D sg2d) {
return
graphicsDevice.isCapPresent(CAPS_LCD_SHADER) &&
sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
}
/**
* If acceleration should no longer be used for this surface.
* This implementation flags to the manager that it should no
* longer attempt to re-create a D3DSurface.
*/
void disableAccelerationForSurface() {
if (offscreenImage != null) {
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
if (sm instanceof D3DVolatileSurfaceManager) {
setSurfaceLost(true);
((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false);
}
}
}
public void validatePipe(SunGraphics2D sg2d) {
TextPipe textpipe;
boolean validated = false;
// REMIND: the D3D pipeline doesn't support XOR!, more
// fixes will be needed below. For now we disable D3D rendering
// for the surface which had any XOR rendering done to.
if (sg2d.compositeState >= sg2d.COMP_XOR) {
super.validatePipe(sg2d);
sg2d.imagepipe = d3dImagePipe;
disableAccelerationForSurface();
return;
}
// D3DTextRenderer handles both AA and non-AA text, but
// only works with the following modes:
// (Note: For LCD text we only enter this code path if
// canRenderLCDText() has already validated that the mode is
// CompositeType.SrcNoEa (opaque color), which will be subsumed
// by the CompositeType.SrcNoEa (any color) test below.)
if (/* CompositeType.SrcNoEa (any color) */
(sg2d.compositeState <= sg2d.COMP_ISCOPY &&
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) ||
/* CompositeType.SrcOver (any color) */
(sg2d.compositeState == sg2d.COMP_ALPHA &&
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR &&
(((AlphaComposite)sg2d.composite).getRule() ==
AlphaComposite.SRC_OVER)) ||
/* CompositeType.Xor (any color) */
(sg2d.compositeState == sg2d.COMP_XOR &&
sg2d.paintState <= sg2d.PAINT_ALPHACOLOR))
{
textpipe = d3dTextPipe;
} else {
// do this to initialize textpipe correctly; we will attempt
// to override the non-text pipes below
super.validatePipe(sg2d);
textpipe = sg2d.textpipe;
validated = true;
}
PixelToParallelogramConverter txPipe = null;
D3DRenderer nonTxPipe = null;
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) {
if (sg2d.compositeState <= sg2d.COMP_XOR) {
txPipe = d3dTxRenderPipe;
nonTxPipe = d3dRenderPipe;
}
} else if (sg2d.compositeState <= sg2d.COMP_ALPHA) {
if (D3DPaints.isValid(sg2d)) {
txPipe = d3dTxRenderPipe;
nonTxPipe = d3dRenderPipe;
}
// custom paints handled by super.validatePipe() below
}
} else {
if (sg2d.paintState <= sg2d.PAINT_ALPHACOLOR) {
if (graphicsDevice.isCapPresent(CAPS_AA_SHADER) &&
(sg2d.imageComp == CompositeType.SrcOverNoEa ||
sg2d.imageComp == CompositeType.SrcOver))
{
if (!validated) {
super.validatePipe(sg2d);
validated = true;
}
PixelToParallelogramConverter aaConverter =
new PixelToParallelogramConverter(sg2d.shapepipe,
d3dAAPgramPipe,
1.0/8.0, 0.499,
false);
sg2d.drawpipe = aaConverter;
sg2d.fillpipe = aaConverter;
sg2d.shapepipe = aaConverter;
} else if (sg2d.compositeState == sg2d.COMP_XOR) {
// install the solid pipes when AA and XOR are both enabled
txPipe = d3dTxRenderPipe;
nonTxPipe = d3dRenderPipe;
}
}
// other cases handled by super.validatePipe() below
}
if (txPipe != null) {
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
sg2d.drawpipe = txPipe;
sg2d.fillpipe = txPipe;
} else if (sg2d.strokeState != sg2d.STROKE_THIN) {
sg2d.drawpipe = txPipe;
sg2d.fillpipe = nonTxPipe;
} else {
sg2d.drawpipe = nonTxPipe;
sg2d.fillpipe = nonTxPipe;
}
// Note that we use the transforming pipe here because it
// will examine the shape and possibly perform an optimized
// operation if it can be simplified. The simplifications
// will be valid for all STROKE and TRANSFORM types.
sg2d.shapepipe = txPipe;
} else {
if (!validated) {
super.validatePipe(sg2d);
}
}
// install the text pipe based on our earlier decision
sg2d.textpipe = textpipe;
// always override the image pipe with the specialized D3D pipe
sg2d.imagepipe = d3dImagePipe;
}
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) {
/*
* We can only accelerate non-Color MaskFill operations if
* all of the following conditions hold true:
* - there is an implementation for the given paintState
* - the current Paint can be accelerated for this destination
* - multitexturing is available (since we need to modulate
* the alpha mask texture with the paint texture)
*
* In all other cases, we return null, in which case the
* validation code will choose a more general software-based loop.
*/
if (!D3DPaints.isValid(sg2d) ||
!graphicsDevice.isCapPresent(CAPS_MULTITEXTURE))
{
return null;
}
}
return super.getMaskFill(sg2d);
}
@Override
public boolean copyArea(SunGraphics2D sg2d,
int x, int y, int w, int h, int dx, int dy)
{
if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE &&
sg2d.compositeState < sg2d.COMP_XOR)
{
x += sg2d.transX;
y += sg2d.transY;
d3dRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy);
return true;
}
return false;
}
@Override
public void flush() {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
RenderBuffer buf = rq.getBuffer();
rq.ensureCapacityAndAlignment(12, 4);
buf.putInt(FLUSH_SURFACE);
buf.putLong(getNativeOps());
// this call is expected to complete synchronously, so flush now
rq.flushNow();
} finally {
rq.unlock();
}
}
/**
* Disposes the native resources associated with the given D3DSurfaceData
* (referenced by the pData parameter). This method is invoked from
* the native Dispose() method from the Disposer thread when the
* Java-level D3DSurfaceData object is about to go away.
*/
static void dispose(long pData) {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
RenderBuffer buf = rq.getBuffer();
rq.ensureCapacityAndAlignment(12, 4);
buf.putInt(DISPOSE_SURFACE);
buf.putLong(pData);
// this call is expected to complete synchronously, so flush now
rq.flushNow();
} finally {
rq.unlock();
}
}
static void swapBuffers(D3DSurfaceData sd,
final int x1, final int y1,
final int x2, final int y2)
{
long pData = sd.getNativeOps();
D3DRenderQueue rq = D3DRenderQueue.getInstance();
// swapBuffers can be called from the toolkit thread by swing, we
// should detect this and prevent the deadlocks
if (rq.isRenderQueueThread()) {
if (!rq.tryLock()) {
// if we could not obtain the lock, repaint the area
// that was supposed to be swapped, and no-op this swap
final Component target = (Component)sd.getPeer().getTarget();
SunToolkit.executeOnEventHandlerThread(target, new Runnable() {
public void run() {
target.repaint(x1, y1, x2, y2);
}
});
return;
}
} else {
rq.lock();
}
try {
RenderBuffer buf = rq.getBuffer();
rq.ensureCapacityAndAlignment(28, 4);
buf.putInt(SWAP_BUFFERS);
buf.putLong(pData);
buf.putInt(x1);
buf.putInt(y1);
buf.putInt(x2);
buf.putInt(y2);
rq.flushNow();
} finally {
rq.unlock();
}
}
/**
* Returns destination Image associated with this SurfaceData.
*/
public Object getDestination() {
return offscreenImage;
}
public Rectangle getBounds() {
if (type == FLIP_BACKBUFFER || type == WINDOW) {
Rectangle r = peer.getBounds();
r.x = r.y = 0;
return r;
} else {
return new Rectangle(width, height);
}
}
public Rectangle getNativeBounds() {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
// need to lock to make sure nativeWidth and Height are consistent
// since they are set from the render thread from the native
// level
rq.lock();
try {
// REMIND: use xyoffsets?
return new Rectangle(nativeWidth, nativeHeight);
} finally {
rq.unlock();
}
}
public GraphicsConfiguration getDeviceConfiguration() {
return graphicsDevice.getDefaultConfiguration();
}
public SurfaceData getReplacement() {
return restoreContents(offscreenImage);
}
private static D3DGraphicsConfig getGC(WComponentPeer peer) {
GraphicsConfiguration gc;
if (peer != null) {
gc = peer.getGraphicsConfiguration();
} else {
GraphicsEnvironment env =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = env.getDefaultScreenDevice();
gc = gd.getDefaultConfiguration();
}
return (gc instanceof D3DGraphicsConfig) ? (D3DGraphicsConfig)gc : null;
}
/**
* Attempts to restore the surface by initializing the native data
*/
void restoreSurface() {
initSurface();
}
WComponentPeer getPeer() {
return peer;
}
/**
* We need to let the surface manager know that the surface is lost so
* that for example BufferStrategy.contentsLost() returns correct result.
* Normally the status of contentsLost is set in validate(), but in some
* cases (like Swing's buffer per window) we intentionally don't call
* validate from the toolkit thread but only check for the BS status.
*/
@Override
public void setSurfaceLost(boolean lost) {
super.setSurfaceLost(lost);
if (lost && offscreenImage != null) {
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
sm.acceleratedSurfaceLost();
}
}
private static native long getNativeResourceNative(long sdops, int resType);
/**
* Returns a pointer to the native resource of specified {@code resType}
* associated with this surface.
*
* Specifically, for {@code D3DSurfaceData} this method returns pointers of
* the following:
* <pre>
* TEXTURE - (IDirect3DTexture9*)
* RT_TEXTURE, RT_PLAIN - (IDirect3DSurface9*)
* FLIP_BACKBUFFER - (IDirect3DSwapChain9*)
* D3D_DEVICE_RESOURCE - (IDirect3DDevice9*)
* </pre>
*
* Multiple resources may be available for some types (i.e. for render to
* texture one could retrieve both a destination surface by specifying
* RT_TEXTURE, and a texture by using TEXTURE).
*
* Note: the pointer returned by this method is only valid on the rendering
* thread.
*
* @return pointer to the native resource of specified type or 0L if
* such resource doesn't exist or can not be retrieved.
* @see sun.java2d.pipe.hw.AccelSurface#getNativeResource
*/
public long getNativeResource(int resType) {
return getNativeResourceNative(getNativeOps(), resType);
}
/**
* Class representing an on-screen d3d surface. Since d3d can't
* render to the screen directly, it is implemented as a swap chain,
* controlled by D3DScreenUpdateManager.
*
* @see D3DScreenUpdateManager
*/
public static class D3DWindowSurfaceData extends D3DSurfaceData {
StateTracker dirtyTracker;
public D3DWindowSurfaceData(WComponentPeer peer,
D3DGraphicsConfig gc)
{
super(peer, gc,
peer.getBounds().width, peer.getBounds().height,
null, peer.getColorModel(), 1, SWAP_COPY, VSYNC_DEFAULT,
WINDOW);
dirtyTracker = getStateTracker();
}
/**
* {@inheritDoc}
*
* Overridden to use ScreenUpdateManager to obtain the replacement
* surface.
*
* @see sun.java2d.ScreenUpdateManager#getReplacementScreenSurface
*/
@Override
public SurfaceData getReplacement() {
ScreenUpdateManager mgr = ScreenUpdateManager.getInstance();
return mgr.getReplacementScreenSurface(peer, this);
}
/**
* Returns destination Component associated with this SurfaceData.
*/
@Override
public Object getDestination() {
return peer.getTarget();
}
@Override
void disableAccelerationForSurface() {
// for on-screen surfaces we need to make sure a backup GDI surface is
// is used until a new one is set (which may happen during a resize). We
// don't want the screen update maanger to replace the surface right way
// because it causes repainting issues in Swing, so we invalidate it,
// this will prevent SUM from issuing a replaceSurfaceData call.
setSurfaceLost(true);
invalidate();
flush();
peer.disableAcceleration();
ScreenUpdateManager.getInstance().dropScreenSurface(this);
}
@Override
void restoreSurface() {
if (!peer.isAccelCapable()) {
throw new InvalidPipeException("Onscreen acceleration " +
"disabled for this surface");
}
Window fsw = graphicsDevice.getFullScreenWindow();
if (fsw != null && fsw != peer.getTarget()) {
throw new InvalidPipeException("Can't restore onscreen surface"+
" when in full-screen mode");
}
super.restoreSurface();
// if initialization was unsuccessful, an IPE will be thrown
// and the surface will remain lost
setSurfaceLost(false);
// This is to make sure the render target is reset after this
// surface is restored. The reason for this is that sometimes this
// surface can be restored from multiple threads (the screen update
// manager's thread and app's rendering thread) at the same time,
// and when that happens the second restoration will create the
// native resource which will not be set as render target because
// the BufferedContext's validate method will think that since the
// surface data object didn't change then the current render target
// is correct and no rendering will appear on the screen.
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
getContext().invalidateContext();
} finally {
rq.unlock();
}
}
public boolean isDirty() {
return !dirtyTracker.isCurrent();
}
public void markClean() {
dirtyTracker = getStateTracker();
}
}
/**
* Updates the layered window with the contents of the surface.
*
* @param pd3dsd pointer to the D3DSDOps structure
* @param pData pointer to the AwtWindow peer data
* @param w width of the window
* @param h height of the window
* @see sun.awt.windows.TranslucentWindowPainter
*/
public static native boolean updateWindowAccelImpl(long pd3dsd, long pData,
int w, int h);
}