Lines Matching refs:screen
190 private native void initOps(int screen, int width, int height);
252 * double-buffered on-screen Window.
282 * swap chain which serves as an on-screen surface,
303 * Creates a SurfaceData object representing an off-screen buffer (either
881 * Class representing an on-screen d3d surface. Since d3d can't
882 * render to the screen directly, it is implemented as a swap chain,
924 // for on-screen surfaces we need to make sure a backup GDI surface is
926 // don't want the screen update maanger to replace the surface right way
945 " when in full-screen mode");
954 // surface can be restored from multiple threads (the screen update
960 // is correct and no rendering will appear on the screen.