Searched defs:transformed (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 91 /* Lighting is not enabled if transformed vertices are drawn 956 /* No fog at all, or transformed vertices: Use fog coord */ 1049 * FOGTABLEMODE == NONE, FOGVERTEXMODE != NONE, transformed, OR 1119 * Same happens with Vertexfog on transformed vertices 3337 /* CameraSpacePosition means use the vertex position, transformed to camera space, 3670 * does not always update the world matrix, only on a switch between transformed 3712 /* with vertex shaders, clip planes are not transformed in direct3d, 3713 * in OpenGL they are still transformed by the model view. 4511 BOOL transformed; local 4515 transformed [all...] |
H A D | utils.c | 2314 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, argument 2322 if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) {
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 2785 BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control) 2792 if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed) 3586 settings->transformed = 1; 3606 settings->transformed = 0; 2784 set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control) argument
|
H A D | state.c | 94 /* Lighting is not enabled if transformed vertices are drawn, but lighting 996 /* No fog at all, or transformed vertices: Use fog coord */ 1120 * FOGTABLEMODE == NONE, FOGVERTEXMODE != NONE, transformed, OR 1198 * Same happens with Vertexfog on transformed vertices 3478 /* CameraSpacePosition means use the vertex position, transformed to camera space, 3789 * does not always update the world matrix, only on a switch between transformed 3826 /* With vertex shaders, clip planes are not transformed in Direct3D, 3827 * while in OpenGL they are still transformed by the model view matix. */ 4608 BOOL transformed; local 4612 transformed [all...] |
H A D | wined3d_private.h | 1821 DWORD transformed : 1; member in struct:wined3d_ffp_vs_settings 2775 BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id coordtype,
|
Completed in 111 milliseconds