Lines Matching defs:transformed
94 /* Lighting is not enabled if transformed vertices are drawn, but lighting
996 /* No fog at all, or transformed vertices: Use fog coord */
1120 * FOGTABLEMODE == NONE, FOGVERTEXMODE != NONE, transformed, OR
1198 * Same happens with Vertexfog on transformed vertices
3478 /* CameraSpacePosition means use the vertex position, transformed to camera space,
3789 * does not always update the world matrix, only on a switch between transformed
3826 /* With vertex shaders, clip planes are not transformed in Direct3D,
3827 * while in OpenGL they are still transformed by the model view matix. */
4608 BOOL transformed;
4612 transformed = device->stream_info.position_transformed;
4613 if (transformed != context->last_was_rhw && !useVertexShaderFunction)
4616 context->last_was_rhw = transformed;
4624 * the vp has changed or transformed / untransformed was switched. */
4640 if (transformed != wasrhw && !isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)))
4732 if (transformed != wasrhw && !isStateDirty(context, STATE_RENDER(WINED3D_RS_ZENABLE)))