Lines Matching defs:transformed
91 /* Lighting is not enabled if transformed vertices are drawn
956 /* No fog at all, or transformed vertices: Use fog coord */
1049 * FOGTABLEMODE == NONE, FOGVERTEXMODE != NONE, transformed, OR
1119 * Same happens with Vertexfog on transformed vertices
3337 /* CameraSpacePosition means use the vertex position, transformed to camera space,
3670 * does not always update the world matrix, only on a switch between transformed
3712 /* with vertex shaders, clip planes are not transformed in direct3d,
3713 * in OpenGL they are still transformed by the model view.
4511 BOOL transformed;
4515 transformed = device->strided_streams.position_transformed;
4516 if(transformed != context->last_was_rhw && !useVertexShaderFunction) {
4525 if (transformed) {
4534 /* Todo for sw shaders: Vertex Shader output is already transformed, so set up identity matrices
4558 * or transformed / untransformed was switched
4576 if(transformed != wasrhw &&