/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_texture.c | 36 void PACKSPU_APIENTRY packspu_DeleteTextures(GLsizei n, const GLuint * textures) argument 38 crStateDeleteTextures(n, textures); 39 crPackDeleteTextures(n, textures); 42 void PACKSPU_APIENTRY packspu_GenTextures( GLsizei n, GLuint * textures ) 53 crPackGenTexturesSWAP( n, textures, &writeback ); 57 crPackGenTextures( n, textures, &writeback ); 65 textures[i] = SWAP32(textures[i]); 69 crStateRegTextures(n, textures);
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H A D | packspu_misc.c | 322 packspu_AreTexturesResident( GLsizei n, const GLuint * textures, argument 337 crPackAreTexturesResidentSWAP( n, textures, residences, &return_val, &writeback ); 341 crPackAreTexturesResident( n, textures, residences, &return_val, &writeback );
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_texture.c | 201 void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures) argument 214 newTextures[i] = crStateGetTextureHWID(textures[i]); 219 // crDebug("DeleteTexture: %d, pid %d, ctx %d", textures[i], (uint32_t)cr_server.curClient->pid, cr_server.currentCtxInfo->pContext->id); 223 crStateDeleteTextures(n, textures); 229 void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities ) argument 240 crStatePrioritizeTextures(n, textures, priorities); 244 newTextures[i] = crStateGetTextureHWID(textures[i]); 252 /*@todo will fail for textures loaded from snapshot */ 263 crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures, argument 275 textures2[i] = crStateGetTextureHWID(textures[ [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/ |
H A D | unpack_texture.c | 118 GLuint *textures = DATA_POINTER( sizeof( int ) + 4, GLuint ); local 120 cr_unpackDispatch.DeleteTextures( n, textures ); 128 GLuint *textures = DATA_POINTER( sizeof( int ) + 4, GLuint ); local 132 cr_unpackDispatch.PrioritizeTextures( n, textures, priorities ); 324 const GLuint *textures = DATA_POINTER( 12, const GLuint ); local 327 (void) cr_unpackDispatch.AreTexturesResident( n, textures, NULL );
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/vbox/src/VBox/GuestHost/OpenGL/packer/ |
H A D | pack_swap_texture.c | 265 void PACK_APIENTRY crPackDeleteTexturesSWAP( GLsizei n, const GLuint *textures ) 272 n*sizeof( *textures ); 279 WRITE_DATA( i*sizeof(int) + 4, GLint, SWAP32(textures[i]) ); 346 const GLuint *textures, const GLclampf *priorities ) 351 n*sizeof( *textures ) + 359 WRITE_DATA( i*sizeof(int) + 4, GLint, SWAP32(textures[i])); 363 WRITE_DATA( i*sizeof(int) + 4 + n*sizeof( *textures ), 661 void PACK_APIENTRY crPackAreTexturesResidentSWAP( GLsizei n, const GLuint *textures, GLboolean *residences, GLboolean *return_val, int *writeback ) argument 672 n*sizeof( *textures ) + /* textures */ 345 crPackPrioritizeTexturesSWAP( GLsizei n, const GLuint *textures, const GLclampf *priorities ) argument [all...] |
H A D | pack_texture.c | 283 crPackDeleteTextures(GLsizei n, const GLuint * textures) argument 288 n * sizeof( *textures ); 292 crMemcpy(data_ptr + 4, textures, n * sizeof(*textures)); 360 crPackPrioritizeTextures(GLsizei n, const GLuint * textures, argument 366 n * sizeof(*textures) + 372 crMemcpy(data_ptr + 4, textures, n * sizeof(*textures)); 373 crMemcpy(data_ptr + 4 + n * sizeof(*textures), 697 crPackAreTexturesResident(GLsizei n, const GLuint * textures, argument [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 675 void STATE_APIENTRY crStateGenTextures(GLsizei n, GLuint *textures) argument 678 crStateGenNames(g, g->shared->textureTable, n, textures); 758 void STATE_APIENTRY crStateDeleteTextures(GLsizei n, const GLuint *textures) argument 784 GLuint name = textures[i]; 3301 crStatePrioritizeTextures(GLsizei n, const GLuint *textures, argument 3311 GLuint tex = textures[i]; 3331 crStateAreTexturesResident(GLsizei n, const GLuint *textures, argument 3335 UNUSED(textures);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2060 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i]; 2287 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures) argument 2299 if (!textures[i]) 2306 switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i])) 2311 * textures later because 2.0 and 3.0 shaders only have 2326 IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
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H A D | wined3d_private.h | 745 /* Projected textures(ps 1.0-1.3) */ 923 /* The following, when enabled, lets you see the makeup of the all the textures used during each 925 The contents of the textures assigned to each stage are written into 1293 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ 1506 UINT textures; member in struct:wined3d_gl_limits 1971 /* Textures for when no other textures are mapped */ 2152 SRGB_BOTH = 3, /* Loads both textures */ 2684 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:SAVEDSTATES 2772 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; member in struct:IWineD3DStateBlockImpl 3288 * 2D texture used in the shader. We therefore pack fixup info for 2 textures [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm_pointers.c | 641 int crdlm_pointers_PrioritizeTextures(struct instancePrioritizeTextures *instance, GLsizei n, const GLuint *textures, const GLclampf *priorities) argument 645 instance->textures = (GLuint *)&instance->data[0]; 648 crMemcpy(instance->textures, textures, n * sizeof(GLuint));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 2054 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i]; 2281 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures) argument 2293 if (!textures[i]) 2300 switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i])) 2305 * textures later because 2.0 and 3.0 shaders only have 2320 IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
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H A D | wined3d_private.h | 734 /* Projected textures(ps 1.0-1.3) */ 902 /* The following, when enabled, lets you see the makeup of the all the textures used during each 904 The contents of the textures assigned to each stage are written into 1265 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ 1478 UINT textures; member in struct:wined3d_gl_limits 1939 /* Textures for when no other textures are mapped */ 2117 SRGB_BOTH = 3, /* Loads both textures */ 2649 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:SAVEDSTATES 2737 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; member in struct:IWineD3DStateBlockImpl 3247 * 2D texture used in the shader. We therefore pack fixup info for 2 textures [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/ |
H A D | glapitemp.h | 1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument 1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); 1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument 1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); 1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument 1772 GenTextures(GLsizei n, GLuint * textures) argument 1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument 1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument 1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 794 /* Similar to tex_types, except that it doesn't have 1d textures 795 * (can't be bound), rect textures (handled via np2_fixup) and 796 * none / unknown (treated as 2d and handled via dummy textures). */ 808 WORD tex_transform; /* ps 1.0-1.3, 4 textures */ 809 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */ 1623 UINT textures; member in struct:wined3d_gl_limits 1949 /* Textures for when no other textures are mapped */ 2478 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:wined3d_saved_states 2541 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; member in struct:wined3d_state 3043 * 2D texture used in the shader. We therefore pack fixup info for 2 textures [all...] |