Searched defs:textures (Results 1 - 20 of 20) sorted by relevance

/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_texture.c36 void PACKSPU_APIENTRY packspu_DeleteTextures(GLsizei n, const GLuint * textures) argument
38 crStateDeleteTextures(n, textures);
39 crPackDeleteTextures(n, textures);
42 void PACKSPU_APIENTRY packspu_GenTextures( GLsizei n, GLuint * textures )
53 crPackGenTexturesSWAP( n, textures, &writeback );
57 crPackGenTextures( n, textures, &writeback );
65 textures[i] = SWAP32(textures[i]);
69 crStateRegTextures(n, textures);
H A Dpackspu_misc.c322 packspu_AreTexturesResident( GLsizei n, const GLuint * textures, argument
337 crPackAreTexturesResidentSWAP( n, textures, residences, &return_val, &writeback );
341 crPackAreTexturesResident( n, textures, residences, &return_val, &writeback );
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_texture.c201 void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures) argument
214 newTextures[i] = crStateGetTextureHWID(textures[i]);
219 // crDebug("DeleteTexture: %d, pid %d, ctx %d", textures[i], (uint32_t)cr_server.curClient->pid, cr_server.currentCtxInfo->pContext->id);
223 crStateDeleteTextures(n, textures);
229 void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities ) argument
240 crStatePrioritizeTextures(n, textures, priorities);
244 newTextures[i] = crStateGetTextureHWID(textures[i]);
252 /*@todo will fail for textures loaded from snapshot */
263 crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures, argument
275 textures2[i] = crStateGetTextureHWID(textures[
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/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/
H A Dunpack_texture.c118 GLuint *textures = DATA_POINTER( sizeof( int ) + 4, GLuint ); local
120 cr_unpackDispatch.DeleteTextures( n, textures );
128 GLuint *textures = DATA_POINTER( sizeof( int ) + 4, GLuint ); local
132 cr_unpackDispatch.PrioritizeTextures( n, textures, priorities );
324 const GLuint *textures = DATA_POINTER( 12, const GLuint ); local
327 (void) cr_unpackDispatch.AreTexturesResident( n, textures, NULL );
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_swap_texture.c265 void PACK_APIENTRY crPackDeleteTexturesSWAP( GLsizei n, const GLuint *textures )
272 n*sizeof( *textures );
279 WRITE_DATA( i*sizeof(int) + 4, GLint, SWAP32(textures[i]) );
346 const GLuint *textures, const GLclampf *priorities )
351 n*sizeof( *textures ) +
359 WRITE_DATA( i*sizeof(int) + 4, GLint, SWAP32(textures[i]));
363 WRITE_DATA( i*sizeof(int) + 4 + n*sizeof( *textures ),
661 void PACK_APIENTRY crPackAreTexturesResidentSWAP( GLsizei n, const GLuint *textures, GLboolean *residences, GLboolean *return_val, int *writeback ) argument
672 n*sizeof( *textures ) + /* textures */
345 crPackPrioritizeTexturesSWAP( GLsizei n, const GLuint *textures, const GLclampf *priorities ) argument
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H A Dpack_texture.c283 crPackDeleteTextures(GLsizei n, const GLuint * textures) argument
288 n * sizeof( *textures );
292 crMemcpy(data_ptr + 4, textures, n * sizeof(*textures));
360 crPackPrioritizeTextures(GLsizei n, const GLuint * textures, argument
366 n * sizeof(*textures) +
372 crMemcpy(data_ptr + 4, textures, n * sizeof(*textures));
373 crMemcpy(data_ptr + 4 + n * sizeof(*textures),
697 crPackAreTexturesResident(GLsizei n, const GLuint * textures, argument
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c675 void STATE_APIENTRY crStateGenTextures(GLsizei n, GLuint *textures) argument
678 crStateGenNames(g, g->shared->textureTable, n, textures);
758 void STATE_APIENTRY crStateDeleteTextures(GLsizei n, const GLuint *textures) argument
784 GLuint name = textures[i];
3301 crStatePrioritizeTextures(GLsizei n, const GLuint *textures, argument
3311 GLuint tex = textures[i];
3331 crStateAreTexturesResident(GLsizei n, const GLuint *textures, argument
3335 UNUSED(textures);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2060 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
2287 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures) argument
2299 if (!textures[i])
2306 switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i]))
2311 * textures later because 2.0 and 3.0 shaders only have
2326 IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
H A Dwined3d_private.h745 /* Projected textures(ps 1.0-1.3) */
923 /* The following, when enabled, lets you see the makeup of the all the textures used during each
925 The contents of the textures assigned to each stage are written into
1293 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1506 UINT textures; member in struct:wined3d_gl_limits
1971 /* Textures for when no other textures are mapped */
2152 SRGB_BOTH = 3, /* Loads both textures */
2684 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:SAVEDSTATES
2772 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; member in struct:IWineD3DStateBlockImpl
3288 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c641 int crdlm_pointers_PrioritizeTextures(struct instancePrioritizeTextures *instance, GLsizei n, const GLuint *textures, const GLclampf *priorities) argument
645 instance->textures = (GLuint *)&instance->data[0];
648 crMemcpy(instance->textures, textures, n * sizeof(GLuint));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2054 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
2281 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures) argument
2293 if (!textures[i])
2300 switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i]))
2305 * textures later because 2.0 and 3.0 shaders only have
2320 IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
H A Dwined3d_private.h734 /* Projected textures(ps 1.0-1.3) */
902 /* The following, when enabled, lets you see the makeup of the all the textures used during each
904 The contents of the textures assigned to each stage are written into
1265 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1478 UINT textures; member in struct:wined3d_gl_limits
1939 /* Textures for when no other textures are mapped */
2117 SRGB_BOTH = 3, /* Loads both textures */
2649 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:SAVEDSTATES
2737 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS]; member in struct:IWineD3DStateBlockImpl
3247 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/glapi/
H A Dglapitemp.h1708 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1710 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1714 KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) argument
1716 RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
1760 KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) argument
1762 DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
1766 KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) argument
1772 GenTextures(GLsizei n, GLuint * textures) argument
1778 GenTexturesEXT(GLsizei n, GLuint * textures) argument
1806 PrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
1811 PrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h794 /* Similar to tex_types, except that it doesn't have 1d textures
795 * (can't be bound), rect textures (handled via np2_fixup) and
796 * none / unknown (treated as 2d and handled via dummy textures). */
808 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
809 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
1623 UINT textures; member in struct:wined3d_gl_limits
1949 /* Textures for when no other textures are mapped */
2478 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ member in struct:wined3d_saved_states
2541 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; member in struct:wined3d_state
3043 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
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