Lines Matching defs:textures
745 /* Projected textures(ps 1.0-1.3) */
923 /* The following, when enabled, lets you see the makeup of the all the textures used during each
925 The contents of the textures assigned to each stage are written into
1293 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1506 UINT textures;
1971 /* Textures for when no other textures are mapped */
2152 SRGB_BOTH = 3, /* Loads both textures */
2684 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2772 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
3288 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3322 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;