/* $Id$ */
/** @file
* VBox crOpenGL: teximage functions.
*/
/*
* Copyright (C) 2010 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "chromium.h"
#include "cr_error.h"
#include "server_dispatch.h"
#include "server.h"
#include "cr_mem.h"
#define CR_NOTHING()
#define CR_CHECKPTR(name) \
if (!realptr) \
{ \
crWarning(#name " with NULL ptr, ignored!"); \
return; \
}
#if !defined(CR_STATE_NO_TEXTURE_IMAGE_STORE)
# define CR_FIXPTR() (uintptr_t) realptr += (uintptr_t) cr_server.head_spu->dispatch_table.MapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_ONLY_ARB)
#else
# define CR_FIXPTR()
#endif
#if defined(CR_ARB_pixel_buffer_object)
# define CR_CHECKBUFFER(name, checkptr) \
if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB)) \
{ \
CR_FIXPTR(); \
} \
else \
{ \
checkptr \
}
#else
# define CR_CHECKBUFFER(name, checkptr) checkptr
#endif
#if defined(CR_ARB_pixel_buffer_object) && !defined(CR_STATE_NO_TEXTURE_IMAGE_STORE)
# define CR_FINISHBUFFER() \
if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB)) \
{ \
if (!cr_server.head_spu->dispatch_table.UnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB)) \
{ \
crWarning("UnmapBufferARB failed"); \
} \
}
#else
#define CR_FINISHBUFFER()
#endif
#define CR_FUNC_SUBIMAGE(name, def, call, ptrname) \
void SERVER_DISPATCH_APIENTRY \
crServerDispatch##name def \
{ \
const GLvoid *realptr = ptrname; \
CR_CHECKBUFFER(name, CR_CHECKPTR(name)) \
crState##name call; \
CR_FINISHBUFFER() \
realptr = ptrname; \
cr_server.head_spu->dispatch_table.name call; \
}
#define CR_FUNC_IMAGE(name, def, call, ptrname) \
void SERVER_DISPATCH_APIENTRY \
crServerDispatch##name def \
{ \
const GLvoid *realptr = ptrname; \
CR_CHECKBUFFER(name, CR_NOTHING()) \
crState##name call; \
CR_FINISHBUFFER() \
realptr = ptrname; \
cr_server.head_spu->dispatch_table.name call; \
}
#if defined(CR_ARB_texture_compression)
CR_FUNC_SUBIMAGE(CompressedTexSubImage1DARB,
(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imagesize, const GLvoid * data),
(target, level, xoffset, width, format, imagesize, realptr), data)
CR_FUNC_SUBIMAGE(CompressedTexSubImage2DARB,
(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imagesize, const GLvoid * data),
(target, level, xoffset, yoffset, width, height, format, imagesize, realptr), data)
CR_FUNC_SUBIMAGE(CompressedTexSubImage3DARB,
(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imagesize, const GLvoid * data),
(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imagesize, realptr), data)
CR_FUNC_IMAGE(CompressedTexImage1DARB,
(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imagesize, const GLvoid * data),
(target, level, internalFormat, width, border, imagesize, realptr), data)
CR_FUNC_IMAGE(CompressedTexImage2DARB,
(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imagesize, const GLvoid * data),
(target, level, internalFormat, width, height, border, imagesize, realptr), data)
CR_FUNC_IMAGE(CompressedTexImage3DARB,
(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imagesize, const GLvoid * data),
(target, level, internalFormat, width, height, depth, border, imagesize, realptr), data)
#endif
CR_FUNC_SUBIMAGE(TexSubImage1D,
(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels),
(target, level, xoffset, width, format, type, realptr), pixels)
CR_FUNC_SUBIMAGE(TexSubImage2D,
(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels),
(target, level, xoffset, yoffset, width, height, format, type, realptr), pixels)
CR_FUNC_SUBIMAGE(TexSubImage3D,
(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels),
(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, realptr), pixels)
CR_FUNC_IMAGE(TexImage1D,
(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels),
(target, level, internalFormat, width, border, format, type, realptr), pixels)
CR_FUNC_IMAGE(TexImage2D,
(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels),
(target, level, internalFormat, width, height, border, format, type, realptr), pixels)
CR_FUNC_IMAGE(TexImage3D,
(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels),
(target, level, internalFormat, width, height, depth, border, format, type, realptr), pixels)
void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnvf( GLenum target, GLenum pname, GLfloat param )
{
crStateTexEnvf( target, pname, param );
if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnvf( target, pname, param ););
}
void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnvfv( GLenum target, GLenum pname, const GLfloat * params )
{
crStateTexEnvfv( target, pname, params );
if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnvfv( target, pname, params ););
}
void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnvi( GLenum target, GLenum pname, GLint param )
{
crStateTexEnvi( target, pname, param );
if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnvi( target, pname, param ););
}
void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnviv( GLenum target, GLenum pname, const GLint * params )
{
crStateTexEnviv( target, pname, params );
if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnviv( target, pname, params ););
}
void SERVER_DISPATCH_APIENTRY crServerDispatchGetTexEnvfv( GLenum target, GLenum pname, GLfloat * params )
{
GLfloat local_params[4];
(void) params;
if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
cr_server.head_spu->dispatch_table.GetTexEnvfv( target, pname, local_params );
else
crStateGetTexEnvfv( target, pname, local_params );
crServerReturnValue( &(local_params[0]), crStateHlpComponentsCount(pname)*sizeof (GLfloat) );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchGetTexEnviv( GLenum target, GLenum pname, GLint * params )
{
GLint local_params[4];
(void) params;
if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
cr_server.head_spu->dispatch_table.GetTexEnviv( target, pname, local_params );
else
crStateGetTexEnviv( target, pname, local_params );
crServerReturnValue( &(local_params[0]), crStateHlpComponentsCount(pname)*sizeof (GLint) );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
{
crStateBindTexture( target, texture );
cr_server.head_spu->dispatch_table.BindTexture(target, crStateGetTextureHWID(texture));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
{
GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!newTextures)
{
crError("crServerDispatchDeleteTextures: out of memory");
return;
}
for (i = 0; i < n; i++)
{
newTextures[i] = crStateGetTextureHWID(textures[i]);
}
// for (i = 0; i < n; ++i)
// {
// crDebug("DeleteTexture: %d, pid %d, ctx %d", textures[i], (uint32_t)cr_server.curClient->pid, cr_server.currentCtxInfo->pContext->id);
// }
crStateDeleteTextures(n, textures);
cr_server.head_spu->dispatch_table.DeleteTextures(n, newTextures);
crFree(newTextures);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
{
GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!newTextures)
{
crError("crServerDispatchDeleteTextures: out of memory");
return;
}
crStatePrioritizeTextures(n, textures, priorities);
for (i = 0; i < n; i++)
{
newTextures[i] = crStateGetTextureHWID(textures[i]);
}
cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
crFree(newTextures);
}
/*@todo will fail for textures loaded from snapshot */
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
{
GLboolean retval;
retval = cr_server.head_spu->dispatch_table.IsTexture(crStateGetTextureHWID(texture));
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
GLboolean SERVER_DISPATCH_APIENTRY
crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
GLboolean *residences)
{
GLboolean retval;
GLsizei i;
GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
(void) residences;
for (i = 0; i < n; i++)
{
textures2[i] = crStateGetTextureHWID(textures[i]);
}
retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
crFree(textures2);
crServerReturnValue(res, n * sizeof(GLboolean));
crFree(res);
return retval; /* WILL PROBABLY BE IGNORED */
}