Searched defs:tex_type (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1418 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} argument
H A Dglsl_shader.c4830 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) argument
4875 if (!blt_pshaders[tex_type])
4877 FIXME("tex_type %#x not supported\n", tex_type);
4878 tex_type = tex_2d;
4887 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL));
4957 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) { argument
4961 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type];
4965 *blt_program = create_glsl_blt_shader(gl_info, tex_type);
H A Dwined3d_private.h770 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
1650 unsigned tex_type : 3; member in struct:texture_stage_op
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1416 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} argument
H A Dsurface.c171 enum tex_types tex_type; member in struct:blt_info
215 info->tex_type = tex_2d;
236 info->tex_type = tex_rect;
246 info->tex_type = tex_cube;
258 info->tex_type = tex_cube;
270 info->tex_type = tex_cube;
282 info->tex_type = tex_cube;
294 info->tex_type = tex_cube;
306 info->tex_type = tex_cube;
4675 device->shader_backend->shader_select_depth_blt((IWineD3DDevice *)device, info.tex_type);
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H A Dglsl_shader.c4699 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) argument
4744 if (!blt_pshaders[tex_type])
4746 FIXME("tex_type %#x not supported\n", tex_type);
4747 tex_type = tex_2d;
4756 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL));
4826 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) { argument
4830 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type];
4834 *blt_program = create_glsl_blt_shader(gl_info, tex_type);
H A Darb_program_shader.c1270 const char *tex_type; local
1283 tex_type = "1D";
1289 tex_type = "RECT";
1291 tex_type = "2D";
1304 tex_type = "3D";
1308 tex_type = "CUBE";
1313 tex_type = "";
1333 dsx, dsy,sampler_idx, tex_type);
1340 sampler_idx, tex_type);
1347 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
3129 create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) argument
4475 shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) argument
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H A Dwined3d_private.h759 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
1618 unsigned tex_type : 3; member in struct:texture_stage_op
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1526 enum tex_types tex_type, const SIZE *ds_mask_size) {}
1525 shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument
H A Dsurface.c254 enum tex_types tex_type; member in struct:blt_info
287 info->tex_type = tex_2d;
308 info->tex_type = tex_rect;
318 info->tex_type = tex_cube;
330 info->tex_type = tex_cube;
342 info->tex_type = tex_cube;
354 info->tex_type = tex_cube;
366 info->tex_type = tex_cube;
378 info->tex_type = tex_cube;
5908 gl_info, info.tex_type,
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H A Darb_program_shader.c1390 const char *tex_type; local
1404 tex_type = "1D";
1414 tex_type = "RECT";
1416 tex_type = "2D";
1428 tex_type = "3D";
1432 tex_type = "CUBE";
1437 tex_type = "";
1457 dsx, dsy,sampler_idx, tex_type);
1464 sampler_idx, tex_type);
1471 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
3342 create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) argument
4815 shader_arb_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument
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H A Dglsl_shader.c5449 switch (settings->op[stage].tex_type)
5467 FIXME("Unhandled sampler type %#x.\n", settings->op[stage].tex_type);
5526 switch (settings->op[stage].tex_type)
5581 FIXME("Unhandled texture type %#x.\n", settings->op[stage].tex_type);
6017 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) argument
6098 blt_pshader = masked ? blt_pshaders_masked[tex_type] : blt_pshaders_full[tex_type];
6101 FIXME("tex_type %#x not supported\n", tex_type);
6190 enum tex_types tex_type, cons
6189 shader_glsl_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument
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H A Dwined3d_private.h841 enum tex_types tex_type, const SIZE *ds_mask_size);
1763 unsigned tex_type : 3; member in struct:texture_stage_op

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