/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1418 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} argument
|
H A D | glsl_shader.c | 4830 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) argument 4875 if (!blt_pshaders[tex_type]) 4877 FIXME("tex_type %#x not supported\n", tex_type); 4878 tex_type = tex_2d; 4887 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL)); 4957 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) { argument 4961 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type]; 4965 *blt_program = create_glsl_blt_shader(gl_info, tex_type);
|
H A D | wined3d_private.h | 770 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type); 1650 unsigned tex_type : 3; member in struct:texture_stage_op
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1416 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {} argument
|
H A D | surface.c | 171 enum tex_types tex_type; member in struct:blt_info 215 info->tex_type = tex_2d; 236 info->tex_type = tex_rect; 246 info->tex_type = tex_cube; 258 info->tex_type = tex_cube; 270 info->tex_type = tex_cube; 282 info->tex_type = tex_cube; 294 info->tex_type = tex_cube; 306 info->tex_type = tex_cube; 4675 device->shader_backend->shader_select_depth_blt((IWineD3DDevice *)device, info.tex_type); [all...] |
H A D | glsl_shader.c | 4699 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) argument 4744 if (!blt_pshaders[tex_type]) 4746 FIXME("tex_type %#x not supported\n", tex_type); 4747 tex_type = tex_2d; 4756 GL_EXTCALL(glShaderSourceARB(pshader_id, 1, &blt_pshaders[tex_type], NULL)); 4826 static void shader_glsl_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) { argument 4830 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type]; 4834 *blt_program = create_glsl_blt_shader(gl_info, tex_type);
|
H A D | arb_program_shader.c | 1270 const char *tex_type; local 1283 tex_type = "1D"; 1289 tex_type = "RECT"; 1291 tex_type = "2D"; 1304 tex_type = "3D"; 1308 tex_type = "CUBE"; 1313 tex_type = ""; 1333 dsx, dsy,sampler_idx, tex_type); 1340 sampler_idx, tex_type); 1347 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 3129 create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type) argument 4475 shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) argument [all...] |
H A D | wined3d_private.h | 759 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type); 1618 unsigned tex_type : 3; member in struct:texture_stage_op
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1526 enum tex_types tex_type, const SIZE *ds_mask_size) {} 1525 shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument
|
H A D | surface.c | 254 enum tex_types tex_type; member in struct:blt_info 287 info->tex_type = tex_2d; 308 info->tex_type = tex_rect; 318 info->tex_type = tex_cube; 330 info->tex_type = tex_cube; 342 info->tex_type = tex_cube; 354 info->tex_type = tex_cube; 366 info->tex_type = tex_cube; 378 info->tex_type = tex_cube; 5908 gl_info, info.tex_type, [all...] |
H A D | arb_program_shader.c | 1390 const char *tex_type; local 1404 tex_type = "1D"; 1414 tex_type = "RECT"; 1416 tex_type = "2D"; 1428 tex_type = "3D"; 1432 tex_type = "CUBE"; 1437 tex_type = ""; 1457 dsx, dsy,sampler_idx, tex_type); 1464 sampler_idx, tex_type); 1471 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); 3342 create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) argument 4815 shader_arb_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument [all...] |
H A D | glsl_shader.c | 5449 switch (settings->op[stage].tex_type) 5467 FIXME("Unhandled sampler type %#x.\n", settings->op[stage].tex_type); 5526 switch (settings->op[stage].tex_type) 5581 FIXME("Unhandled texture type %#x.\n", settings->op[stage].tex_type); 6017 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked) argument 6098 blt_pshader = masked ? blt_pshaders_masked[tex_type] : blt_pshaders_full[tex_type]; 6101 FIXME("tex_type %#x not supported\n", tex_type); 6190 enum tex_types tex_type, cons 6189 shader_glsl_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument [all...] |
H A D | wined3d_private.h | 841 enum tex_types tex_type, const SIZE *ds_mask_size); 1763 unsigned tex_type : 3; member in struct:texture_stage_op
|