Lines Matching defs:tex_type
1270 const char *tex_type;
1283 tex_type = "1D";
1289 tex_type = "RECT";
1291 tex_type = "2D";
1304 tex_type = "3D";
1308 tex_type = "CUBE";
1313 tex_type = "";
1333 dsx, dsy,sampler_idx, tex_type);
1340 sampler_idx, tex_type);
1347 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1351 shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1361 shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, dst_str, sampler_idx, tex_type);
1364 shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
3129 static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
3160 if (!blt_fprograms[tex_type])
3162 FIXME("tex_type %#x not supported\n", tex_type);
3163 tex_type = tex_2d;
3169 strlen(blt_fprograms[tex_type]), blt_fprograms[tex_type]));
3177 shader_arb_dump_program_source(blt_fprograms[tex_type]);
4475 static void shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {
4478 GLuint *blt_fprogram = &priv->depth_blt_fprogram_id[tex_type];
4485 if (!*blt_fprogram) *blt_fprogram = create_arb_blt_fragment_program(gl_info, tex_type);
5811 switch(settings->op[stage].tex_type) {