Searched defs:state_table (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c2660 const struct StateEntry *state_table = device->StateTable; local
2726 Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_table);
2733 Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_table);
2734 Context_MarkStateDirty(context, STATE_SCISSORRECT, state_table);
2755 state_table[rep].apply(rep, device->stateBlock, context);
H A Dstate.c5654 static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info) argument
5662 state_table[i].representative = 0;
5663 state_table[i].apply = state_undefined;
5670 state_table[i].representative = 0;
5671 state_table[i].apply = state_undefined;
5678 state_table[i].representative = 0;
5679 state_table[i].apply = state_undefined;
5683 static void validate_state_table(struct StateEntry *state_table) argument
5724 if (!state_table[i].representative)
5727 else if (state_table[
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1421 DWORD rep = context->state_table[state].representative;
1818 ret->state_table = device->StateTable;
1824 if (ret->state_table[state].representative)
2754 const struct StateEntry *state_table = context->state_table; local
2788 state_table[rep].apply(context, state, rep);
H A Dstate.c5867 static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info, argument
5876 state_table[i].representative = 0;
5877 state_table[i].apply = state_undefined;
5884 state_table[i].representative = 0;
5885 state_table[i].apply = state_undefined;
5892 state_table[i].representative = 0;
5893 state_table[i].apply = state_undefined;
5897 static void validate_state_table(struct StateEntry *state_table) argument
5945 if (!state_table[i].representative)
5948 else if (state_table[
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H A Dwined3d_private.h1117 const struct StateEntry *state_table; member in struct:wined3d_context
3178 const struct StateEntry *state_table = context->state_table; local
3179 DWORD rep = state_table[state_id].representative;
3180 state_table[rep].apply(context, state, rep);

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