Searched defs:state_table (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 2660 const struct StateEntry *state_table = device->StateTable; local 2726 Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_table); 2733 Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_table); 2734 Context_MarkStateDirty(context, STATE_SCISSORRECT, state_table); 2755 state_table[rep].apply(rep, device->stateBlock, context);
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H A D | state.c | 5654 static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info) argument 5662 state_table[i].representative = 0; 5663 state_table[i].apply = state_undefined; 5670 state_table[i].representative = 0; 5671 state_table[i].apply = state_undefined; 5678 state_table[i].representative = 0; 5679 state_table[i].apply = state_undefined; 5683 static void validate_state_table(struct StateEntry *state_table) argument 5724 if (!state_table[i].representative) 5727 else if (state_table[ [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 1421 DWORD rep = context->state_table[state].representative; 1818 ret->state_table = device->StateTable; 1824 if (ret->state_table[state].representative) 2754 const struct StateEntry *state_table = context->state_table; local 2788 state_table[rep].apply(context, state, rep);
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H A D | state.c | 5867 static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info, argument 5876 state_table[i].representative = 0; 5877 state_table[i].apply = state_undefined; 5884 state_table[i].representative = 0; 5885 state_table[i].apply = state_undefined; 5892 state_table[i].representative = 0; 5893 state_table[i].apply = state_undefined; 5897 static void validate_state_table(struct StateEntry *state_table) argument 5945 if (!state_table[i].representative) 5948 else if (state_table[ [all...] |
H A D | wined3d_private.h | 1117 const struct StateEntry *state_table; member in struct:wined3d_context 3178 const struct StateEntry *state_table = context->state_table; local 3179 DWORD rep = state_table[state_id].representative; 3180 state_table[rep].apply(context, state, rep);
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