H A D | state.c | 52 static void state_undefined(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 61 static void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 63 TRACE("%s: nop in current pipe config.\n", debug_d3dstate(state_id)); 66 static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 90 static void state_lighting(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 115 static void state_zenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 165 static void state_cullmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 195 static void state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 218 static void state_ditherenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 234 static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 276 state_zfunc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 287 state_ambient(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 298 state_blendop_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 323 state_blendop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 395 state_blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 521 state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 526 state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 538 state_alpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 598 shaderconstant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 603 state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 666 state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 775 state_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 838 state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 939 state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 953 state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 962 state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1034 state_fogstartend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1089 state_fog_fragpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1247 state_fogcolor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1257 state_fogdensity(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1270 state_colormat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1400 state_linepattern(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1426 state_normalize(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1450 state_psizemin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1470 state_psizemin_ext(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1493 state_psizemin_arb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1516 state_pscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1595 state_debug_monitor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1600 state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1637 state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1642 state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1647 state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1652 state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1657 state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1673 state_lastpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1691 state_pointsprite_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1704 state_pointsprite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1720 state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1741 state_msaa_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1747 state_msaa(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1763 state_scissor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1788 state_depthbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1843 state_zvisible(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1849 state_perspective(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1865 state_stippledalpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1871 state_antialias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1877 state_multisampmask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1884 state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1891 state_patchsegments(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1911 state_positiondegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1918 state_normaldegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1925 state_tessellation(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1932 state_nvdb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1970 state_wrapu(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1976 state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1982 state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1988 state_rop2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 1994 state_planemask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2000 state_subpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2006 state_subpixelx(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2012 state_stippleenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2018 state_mipmaplodbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2024 state_anisotropy(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2030 state_flushbatch(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2036 state_translucentsi(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2042 state_extents(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2048 state_ckeyblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 2054 state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3151 tex_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3213 tex_alphaop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3314 transform_texture(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3432 tex_coordindex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3608 tex_bumpenvlscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3618 sampler_texmatrix(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3652 sampler(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3726 apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3767 state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3772 shader_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3782 transform_world(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3810 clipplane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3843 transform_worldex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3882 state_vertexblend_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3894 state_vertexblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3938 transform_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 3997 transform_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4562 streamsrc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4595 vdecl_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4602 vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4736 viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4766 viewport_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4777 light(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4902 scissorrect(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4928 indexbuffer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4944 frontface(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4960 psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4971 psorigin(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 4983 state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 5854 multistate_apply_2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument 5860 multistate_apply_3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument [all...] |