Searched defs:state_id (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c488 static void nvrc_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
490 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
595 static void nvrc_resultarg(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
597 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
611 static void nvts_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
613 DWORD sampler = state_id - STATE_SAMPLER(0);
629 static void nvts_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
631 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
657 static void nvrc_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
H A Dati_fragment_shader.c846 static void set_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
897 static void state_texfactor_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
907 static void set_bumpmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
909 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
932 static void textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
935 set_tex_op_atifs(context, state, state_id);
938 static void atifs_apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
958 static void atifs_srgbwriteenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
H A Dcontext.c2705 void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2734 void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
H A Dutils.c3528 void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3530 DWORD sampler = state_id - STATE_SAMPLER(0);
H A Dstate.c52 static void state_undefined(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
61 static void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
63 TRACE("%s: nop in current pipe config.\n", debug_d3dstate(state_id));
66 static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
90 static void state_lighting(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
115 static void state_zenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
165 static void state_cullmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
195 static void state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
218 static void state_ditherenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
234 static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
276 state_zfunc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
287 state_ambient(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
298 state_blendop_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
323 state_blendop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
395 state_blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
521 state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
526 state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
538 state_alpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
598 shaderconstant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
603 state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
666 state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
775 state_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
838 state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
939 state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
953 state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
962 state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1034 state_fogstartend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1089 state_fog_fragpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1247 state_fogcolor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1257 state_fogdensity(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1270 state_colormat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1400 state_linepattern(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1426 state_normalize(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1450 state_psizemin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1470 state_psizemin_ext(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1493 state_psizemin_arb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1516 state_pscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1595 state_debug_monitor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1600 state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1637 state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1642 state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1647 state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1652 state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1657 state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1673 state_lastpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1691 state_pointsprite_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1704 state_pointsprite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1720 state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1741 state_msaa_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1747 state_msaa(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1763 state_scissor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1788 state_depthbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1843 state_zvisible(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1849 state_perspective(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1865 state_stippledalpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1871 state_antialias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1877 state_multisampmask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1884 state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1891 state_patchsegments(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1911 state_positiondegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1918 state_normaldegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1925 state_tessellation(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1932 state_nvdb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1970 state_wrapu(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1976 state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1982 state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1988 state_rop2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
1994 state_planemask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2000 state_subpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2006 state_subpixelx(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2012 state_stippleenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2018 state_mipmaplodbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2024 state_anisotropy(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2030 state_flushbatch(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2036 state_translucentsi(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2042 state_extents(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2048 state_ckeyblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
2054 state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3151 tex_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3213 tex_alphaop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3314 transform_texture(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3432 tex_coordindex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3608 tex_bumpenvlscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3618 sampler_texmatrix(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3652 sampler(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3726 apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3767 state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3772 shader_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3782 transform_world(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3810 clipplane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3843 transform_worldex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3882 state_vertexblend_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3894 state_vertexblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3938 transform_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
3997 transform_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4562 streamsrc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4595 vdecl_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4602 vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4736 viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4766 viewport_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4777 light(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4902 scissorrect(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4928 indexbuffer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4944 frontface(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4960 psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4971 psorigin(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
4983 state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
5854 multistate_apply_2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
5860 multistate_apply_3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
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H A Darb_program_shader.c5841 const struct wined3d_state *state, DWORD state_id)
5866 const struct wined3d_state *state, DWORD state_id)
5899 static void set_bumpmat_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
5901 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
5935 const struct wined3d_state *state, DWORD state_id)
5937 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
6479 static void fragment_prog_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
6489 TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
6567 static void state_arbfp_fog(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
5840 state_texfactor_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
5865 state_arb_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
5934 tex_bumpenvlum_arbfp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
6607 textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
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H A Dglsl_shader.c6819 const struct wined3d_state *state, DWORD state_id)
6825 const struct wined3d_state *state, DWORD state_id)
6831 transform_projection(context, state, state_id);
7097 const struct wined3d_state *state, DWORD state_id)
7106 const struct wined3d_state *state, DWORD state_id)
7141 const struct wined3d_state *state, DWORD state_id)
7148 const struct wined3d_state *state, DWORD state_id)
6818 glsl_vertex_pipe_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
6824 glsl_vertex_pipe_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
7096 glsl_fragment_pipe_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
7105 glsl_fragment_pipe_fog(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
7140 glsl_fragment_pipe_tex_transform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
7147 glsl_fragment_pipe_invalidate_constants(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
H A Dwined3d_private.h1224 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1368 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1378 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1380 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2780 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2782 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2784 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2786 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2788 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2790 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDE
3175 context_apply_state(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) argument
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