Lines Matching defs:state_id

52 static void state_undefined(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
61 static void state_nop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
63 TRACE("%s: nop in current pipe config.\n", debug_d3dstate(state_id));
66 static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
90 static void state_lighting(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
115 static void state_zenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
165 static void state_cullmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
195 static void state_shademode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
218 static void state_ditherenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
234 static void state_zwritenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
276 static void state_zfunc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
287 void state_ambient(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
298 static void state_blendop_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
323 static void state_blendop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
395 static void state_blend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
521 static void state_blendfactor_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
526 static void state_blendfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
538 static void state_alpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
545 TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
598 static void shaderconstant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
603 void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
666 void state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
775 static void state_texfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
838 static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
939 static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
953 static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
962 static void state_fog_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
966 TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
1034 void state_fogstartend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1089 void state_fog_fragpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1096 TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
1247 void state_fogcolor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1257 void state_fogdensity(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1270 static void state_colormat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1400 static void state_linepattern(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1426 static void state_normalize(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1450 void state_psizemin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1470 void state_psizemin_ext(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1493 void state_psizemin_arb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1516 void state_pscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1595 static void state_debug_monitor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1600 static void state_colorwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1637 static void state_colorwrite0(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1642 static void state_colorwrite1(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1647 static void state_colorwrite2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1652 static void state_colorwrite3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1657 static void state_localviewer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1673 static void state_lastpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1691 void state_pointsprite_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1704 void state_pointsprite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1720 static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1741 static void state_msaa_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1747 static void state_msaa(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1763 static void state_scissor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1788 static void state_depthbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1843 static void state_zvisible(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1849 static void state_perspective(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1865 static void state_stippledalpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1871 static void state_antialias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1877 static void state_multisampmask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1884 static void state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1891 static void state_patchsegments(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1911 static void state_positiondegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1918 static void state_normaldegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1925 static void state_tessellation(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1932 static void state_nvdb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1970 static void state_wrapu(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1976 static void state_wrapv(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1982 static void state_monoenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1988 static void state_rop2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
1994 static void state_planemask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2000 static void state_subpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2006 static void state_subpixelx(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2012 static void state_stippleenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2018 static void state_mipmaplodbias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2024 static void state_anisotropy(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2030 static void state_flushbatch(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2036 static void state_translucentsi(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2042 static void state_extents(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2048 static void state_ckeyblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
2054 static void state_swvp(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3151 static void tex_colorop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3153 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
3213 void tex_alphaop(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3215 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
3314 void transform_texture(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3316 DWORD texUnit = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
3432 static void tex_coordindex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3434 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
3608 static void tex_bumpenvlscale(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3610 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
3618 void sampler_texmatrix(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3620 const DWORD sampler = state_id - STATE_SAMPLER(0);
3623 TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
3652 static void sampler(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3655 DWORD sampler = state_id - STATE_SAMPLER(0);
3726 void apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3767 static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3772 static void shader_bumpenvmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3774 DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
3782 void transform_world(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3810 void clipplane(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3813 UINT index = state_id - STATE_CLIPPLANE(0);
3843 static void transform_worldex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3845 UINT matrix = state_id - STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0));
3882 static void state_vertexblend_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3894 static void state_vertexblend(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3938 void transform_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
3997 void transform_projection(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4562 static void streamsrc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4595 static void vdecl_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4602 void vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4736 static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4766 void viewport_vertexpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4777 void light(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4780 UINT Index = state_id - STATE_ACTIVELIGHT(0);
4902 static void scissorrect(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4928 static void indexbuffer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4944 static void frontface(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4960 static void psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4971 static void psorigin(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4983 void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
4988 TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
5854 static void multistate_apply_2(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
5856 context->swapchain->device->multistate_funcs[state_id][0](context, state, state_id);
5857 context->swapchain->device->multistate_funcs[state_id][1](context, state, state_id);
5860 static void multistate_apply_3(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
5862 context->swapchain->device->multistate_funcs[state_id][0](context, state, state_id);
5863 context->swapchain->device->multistate_funcs[state_id][1](context, state, state_id);
5864 context->swapchain->device->multistate_funcs[state_id][2](context, state, state_id);