Searched defs:src0_name (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c2146 char src0_name[50], dst_name[50]; local
2150 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2156 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2166 char src0_name[50]; local
2174 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2175 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2185 char src0_name[50], dst_name[50]; local
2196 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2198 dst_name, 'x' + tex_mx->current_row, reg, src0_name);
2210 char src0_name[5 local
2232 char src0_name[50]; local
2273 char src0_name[50]; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c2026 char src0_name[50], dst_name[50]; local
2030 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2036 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2047 char src0_name[50]; local
2055 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2056 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2067 char src0_name[50], dst_name[50]; local
2078 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2080 dst_name, 'x' + current_state->current_row, reg, src0_name);
2093 char src0_name[5 local
2116 char src0_name[50]; local
2158 char src0_name[50]; local
[all...]

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