Searched defs:src0_name (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 2146 char src0_name[50], dst_name[50]; local 2150 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); 2156 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name); 2166 char src0_name[50]; local 2174 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); 2175 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name); 2185 char src0_name[50], dst_name[50]; local 2196 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); 2198 dst_name, 'x' + tex_mx->current_row, reg, src0_name); 2210 char src0_name[5 local 2232 char src0_name[50]; local 2273 char src0_name[50]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 2026 char src0_name[50], dst_name[50]; local 2030 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); 2036 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name); 2047 char src0_name[50]; local 2055 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); 2056 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name); 2067 char src0_name[50], dst_name[50]; local 2078 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); 2080 dst_name, 'x' + current_state->current_row, reg, src0_name); 2093 char src0_name[5 local 2116 char src0_name[50]; local 2158 char src0_name[50]; local [all...] |
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