Lines Matching defs:src0_name
2146 char src0_name[50], dst_name[50];
2150 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2156 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2166 char src0_name[50];
2174 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2175 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2185 char src0_name[50], dst_name[50];
2196 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2198 dst_name, 'x' + tex_mx->current_row, reg, src0_name);
2210 char src0_name[50], dst_name[50];
2214 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2215 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2232 char src0_name[50];
2240 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2241 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2273 char src0_name[50];
2278 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2282 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);