Lines Matching defs:src0_name
2026 char src0_name[50], dst_name[50];
2030 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2036 shader_addline(buffer, "DP3 %s.x, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2047 char src0_name[50];
2055 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2056 shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2067 char src0_name[50], dst_name[50];
2078 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2080 dst_name, 'x' + current_state->current_row, reg, src0_name);
2093 char src0_name[50], dst_name[50];
2097 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2098 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_name, reg, src0_name);
2116 char src0_name[50];
2124 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2125 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);
2158 char src0_name[50];
2163 shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
2167 shader_addline(buffer, "DP3 %s.z, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name);