Searched defs:shader_priv (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c753 static void *nvrc_fragment_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
755 return shader_priv;
H A Dati_fragment_shader.c1161 static void *atifs_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
H A Dshader.c1525 static void shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, argument
1527 static void shader_none_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) {} argument
1530 static void shader_none_load_constants(void *shader_priv, const struct wined3d_context *context, argument
1532 static void shader_none_load_np2fixup_constants(void *shader_priv, argument
1535 static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {} argument
1538 static void shader_none_select(void *shader_priv, const struct wined3d_context *context, argument
1542 struct shader_none_priv *priv = shader_priv;
1549 static void shader_none_disable(void *shader_priv, const struct wined3d_context *context) argument
1551 struct shader_none_priv *priv = shader_priv;
1590 device->shader_priv
1623 shader_none_has_ffp_proj_control(void *shader_priv) argument
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H A Dstate.c3343 device->shader_backend->shader_has_ffp_proj_control(device->shader_priv));
3708 device->shader_backend->shader_load_np2fixup_constants(device->shader_priv, gl_info, state);
5699 static void *ffp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
5701 return shader_priv;
5806 static void *none_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
5808 return shader_priv;
H A Darb_program_shader.c513 static void shader_arb_load_np2fixup_constants(void *shader_priv, argument
516 const struct shader_arb_priv * priv = shader_priv;
653 static void shader_arb_select(void *shader_priv, const struct wined3d_context *context,
728 static void shader_arb_load_constants(void *shader_priv, const struct wined3d_context *context, argument
734 shader_arb_load_constants_internal(shader_priv, context, state, ps, vs, FALSE);
740 struct shader_arb_priv *priv = device->shader_priv;
753 struct shader_arb_priv *priv = device->shader_priv;
3598 struct arb_pshader_private *shader_priv = shader->backend_data; local
3880 if (shader_priv->clipplane_emulation != ~0U && args->clip)
3882 shader_addline(buffer, "KIL fragment.texcoord[%u];\n", shader_priv
4590 const struct arb_pshader_private *shader_priv = ps->backend_data; local
4653 shader_arb_select(void *shader_priv, const struct wined3d_context *context, const struct wined3d_state *state) argument
4785 shader_arb_disable(void *shader_priv, const struct wined3d_context *context) argument
4815 shader_arb_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument
4835 shader_arb_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) argument
5038 shader_arb_context_destroyed(void *shader_priv, const struct wined3d_context *context) argument
5698 shader_arb_has_ffp_proj_control(void *shader_priv) argument
5753 arbfp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
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H A Dglsl_shader.c731 static void shader_glsl_load_np2fixup_constants(void *shader_priv, argument
734 struct shader_glsl_priv *glsl_priv = shader_priv;
779 static void shader_glsl_load_constants(void *shader_priv, const struct wined3d_context *context, argument
783 struct shader_glsl_priv *priv = shader_priv;
953 struct shader_glsl_priv *priv = device->shader_priv;
968 struct shader_glsl_priv *priv = device->shader_priv;
4247 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context);
6127 static void shader_glsl_select(void *shader_priv, const struct wined3d_context *context, argument
6131 struct shader_glsl_priv *priv = shader_priv;
6169 static void shader_glsl_disable(void *shader_priv, cons argument
6189 shader_glsl_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, enum tex_types tex_type, const SIZE *ds_mask_size) argument
6218 shader_glsl_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) argument
6511 shader_glsl_context_destroyed(void *shader_priv, const struct wined3d_context *context) argument
6708 shader_glsl_has_ffp_proj_control(void *shader_priv) argument
6762 glsl_vertex_pipe_vp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
7040 glsl_fragment_pipe_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv) argument
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H A Dwined3d_private.h837 void (*shader_select)(void *shader_priv, const struct wined3d_context *context,
839 void (*shader_disable)(void *shader_priv, const struct wined3d_context *context);
840 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
842 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
845 void (*shader_load_constants)(void *shader_priv, const struct wined3d_context *context,
847 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
853 void (*shader_context_destroyed)(void *shader_priv, const struct wined3d_context *context);
856 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1255 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1277 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1885 void *shader_priv; member in struct:wined3d_device
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c442 const struct shader_arb_priv* const priv = (const struct shader_arb_priv *) deviceImpl->shader_priv;
490 struct shader_arb_priv *priv = deviceImpl->shader_priv;
555 struct shader_arb_priv *priv = deviceImpl->shader_priv;
3337 struct arb_pshader_private *shader_priv = This->baseShader.backend_data; local
3599 if (shader_priv->clipplane_emulation != ~0U && args->clip)
3601 shader_addline(buffer, "KIL fragment.texcoord[%u];\n", shader_priv->clipplane_emulation);
4084 struct shader_arb_priv *priv = device->shader_priv;
4305 struct arb_pshader_private *shader_priv = ps->baseShader.backend_data; local
4306 args->ps_signature = shader_priv->input_signature_idx;
4308 args->clip.boolclip.clip_texcoord = shader_priv
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H A Dwined3d_private.h1858 void *shader_priv; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1890 void *shader_priv; member in struct:IWineD3DDeviceImpl

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