Lines Matching defs:shader_priv
442 const struct shader_arb_priv* const priv = (const struct shader_arb_priv *) deviceImpl->shader_priv;
490 struct shader_arb_priv *priv = deviceImpl->shader_priv;
555 struct shader_arb_priv *priv = deviceImpl->shader_priv;
3337 struct arb_pshader_private *shader_priv = This->baseShader.backend_data;
3599 if (shader_priv->clipplane_emulation != ~0U && args->clip)
3601 shader_addline(buffer, "KIL fragment.texcoord[%u];\n", shader_priv->clipplane_emulation);
4084 struct shader_arb_priv *priv = device->shader_priv;
4305 struct arb_pshader_private *shader_priv = ps->baseShader.backend_data;
4306 args->ps_signature = shader_priv->input_signature_idx;
4308 args->clip.boolclip.clip_texcoord = shader_priv->clipplane_emulation + 1;
4372 struct shader_arb_priv *priv = This->shader_priv;
4477 struct shader_arb_priv *priv = This->shader_priv;
4493 struct shader_arb_priv *priv = This->shader_priv;
4615 This->shader_priv = priv;
4635 struct shader_arb_priv *priv = This->shader_priv;
4650 HeapFree(GetProcessHeap(), 0, This->shader_priv);
5283 This->fragment_priv = This->shader_priv;