Lines Matching defs:shader_priv

513 static void shader_arb_load_np2fixup_constants(void *shader_priv,
516 const struct shader_arb_priv * priv = shader_priv;
653 static void shader_arb_select(void *shader_priv, const struct wined3d_context *context,
728 static void shader_arb_load_constants(void *shader_priv, const struct wined3d_context *context,
734 shader_arb_load_constants_internal(shader_priv, context, state, ps, vs, FALSE);
740 struct shader_arb_priv *priv = device->shader_priv;
753 struct shader_arb_priv *priv = device->shader_priv;
3598 struct arb_pshader_private *shader_priv = shader->backend_data;
3880 if (shader_priv->clipplane_emulation != ~0U && args->clip)
3882 shader_addline(buffer, "KIL fragment.texcoord[%u];\n", shader_priv->clipplane_emulation);
4180 struct shader_arb_priv *priv = shader->device->shader_priv;
4347 struct shader_arb_priv *priv = device->shader_priv;
4590 const struct arb_pshader_private *shader_priv = ps->backend_data;
4591 args->ps_signature = shader_priv->input_signature_idx;
4593 args->clip.boolclip.clip_texcoord = shader_priv->clipplane_emulation + 1;
4653 static void shader_arb_select(void *shader_priv, const struct wined3d_context *context,
4656 struct shader_arb_priv *priv = shader_priv;
4698 shader_arb_load_constants_internal(shader_priv, context, state, TRUE, FALSE, TRUE);
4785 static void shader_arb_disable(void *shader_priv, const struct wined3d_context *context)
4788 struct shader_arb_priv *priv = shader_priv;
4815 static void shader_arb_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info,
4820 struct shader_arb_priv *priv = shader_priv;
4835 static void shader_arb_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info)
4837 struct shader_arb_priv *priv = shader_priv;
4983 device->shader_priv = priv;
5012 struct shader_arb_priv *priv = device->shader_priv;
5035 HeapFree(GetProcessHeap(), 0, device->shader_priv);
5038 static void shader_arb_context_destroyed(void *shader_priv, const struct wined3d_context *context)
5040 struct shader_arb_priv *priv = shader_priv;
5698 static BOOL shader_arb_has_ffp_proj_control(void *shader_priv)
5700 struct shader_arb_priv *priv = shader_priv;
5753 static void *arbfp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)
5762 priv = shader_priv;
5769 if (priv != shader_priv)
5855 priv = device->shader_priv;
5881 priv = device->shader_priv;
5920 struct shader_arb_priv *priv = device->shader_priv;
5956 struct shader_arb_priv *priv = device->shader_priv;