Searched defs:shader_glsl_priv (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 104 struct shader_glsl_priv { struct 803 const struct glsl_shader_prog_link* prog = ((struct shader_glsl_priv *)(deviceImpl->shader_priv))->glsl_program; 855 struct shader_glsl_priv *priv = device->shader_priv; 989 struct shader_glsl_priv *priv = This->shader_priv; 1005 struct shader_glsl_priv *priv = This->shader_priv; 3868 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) { 3883 static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv, 3900 static void delete_glsl_program_entry(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info, 4633 struct shader_glsl_priv *priv = device->shader_priv; 4911 struct shader_glsl_priv *pri [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 95 struct shader_glsl_priv { struct 786 const struct glsl_shader_prog_link* prog = ((struct shader_glsl_priv *)(deviceImpl->shader_priv))->glsl_program; 838 struct shader_glsl_priv *priv = device->shader_priv; 968 struct shader_glsl_priv *priv = This->shader_priv; 984 struct shader_glsl_priv *priv = This->shader_priv; 3745 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) { 3760 static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv, 3777 static void delete_glsl_program_entry(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info, 4502 struct shader_glsl_priv *priv = device->shader_priv; 4780 struct shader_glsl_priv *pri [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 98 struct shader_glsl_priv { struct 217 struct shader_glsl_priv *priv; 734 struct shader_glsl_priv *glsl_priv = shader_priv; 783 struct shader_glsl_priv *priv = shader_priv; 953 struct shader_glsl_priv *priv = device->shader_priv; 968 struct shader_glsl_priv *priv = device->shader_priv; 4218 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) 4232 static struct glsl_shader_prog_link *get_glsl_program_entry(const struct shader_glsl_priv *priv, 4251 static void delete_glsl_program_entry(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info, 5709 static struct glsl_ffp_vertex_shader *shader_glsl_find_ffp_vertex_shader(struct shader_glsl_priv *pri [all...] |
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