Lines Matching defs:shader_glsl_priv

98 struct shader_glsl_priv {
217 struct shader_glsl_priv *priv;
734 struct shader_glsl_priv *glsl_priv = shader_priv;
783 struct shader_glsl_priv *priv = shader_priv;
953 struct shader_glsl_priv *priv = device->shader_priv;
968 struct shader_glsl_priv *priv = device->shader_priv;
4218 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry)
4232 static struct glsl_shader_prog_link *get_glsl_program_entry(const struct shader_glsl_priv *priv,
4251 static void delete_glsl_program_entry(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info,
5709 static struct glsl_ffp_vertex_shader *shader_glsl_find_ffp_vertex_shader(struct shader_glsl_priv *priv,
5730 static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(struct shader_glsl_priv *priv,
5812 struct shader_glsl_priv *priv)
6131 struct shader_glsl_priv *priv = shader_priv;
6172 struct shader_glsl_priv *priv = shader_priv;
6193 struct shader_glsl_priv *priv = shader_priv;
6220 struct shader_glsl_priv *priv = shader_priv;
6234 struct shader_glsl_priv *priv = device->shader_priv;
6405 struct shader_glsl_priv *priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct shader_glsl_priv));
6484 struct shader_glsl_priv *priv = device->shader_priv;
6710 struct shader_glsl_priv *priv = shader_priv;
6764 struct shader_glsl_priv *priv;
6807 struct shader_glsl_priv *priv = device->vertex_priv;
7042 struct shader_glsl_priv *priv;
7085 struct shader_glsl_priv *priv = device->fragment_priv;