Searched defs:shader_glsl_append_dst_ext (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1762 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, function
1777 return shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0]);
2559 write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &dst);
2677 write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &dst);
2745 write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &dst);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1715 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, function
1730 return shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0]);
2554 write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &dst);
2622 write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &dst);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1840 static DWORD shader_glsl_append_dst_ext(struct wined3d_shader_buffer *buffer, function
1878 return shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0]);
2434 write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[1]);
2462 write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[1]);
2467 shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0]);
2472 write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0]);
2480 write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[1]);
2979 else if (!(write_mask = shader_glsl_append_dst_ext(ins->ctx->buffer, ins, &dst)))
3257 write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[1]);
3261 shader_glsl_append_dst_ext(buffe
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