/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 522 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type; 707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; 788 switch (semantic->sampler_type) 793 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type); 2059 if (!shader->baseShader.reg_maps.sampler_type[i]) continue; 2289 WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type; local 2297 if (!sampler_type[i]) continue; 2302 sampler_type[ [all...] |
H A D | glsl_shader.c | 1202 if (reg_maps->sampler_type[i]) 1204 switch (reg_maps->sampler_type[i]) 1225 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]); 1246 if (reg_maps->sampler_type[i]) { 1249 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) { 1827 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) 1835 switch(sampler_type) { 1949 FIXME("Unrecognized sampler type: %#x;\n", sampler_type); 2090 if (ins->ctx->reg_maps->sampler_type[sampler]==WINED3DSTT_2D) 3178 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local 1826 shader_glsl_get_sample_function(const struct wined3d_gl_info *gl_info, DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) argument 3269 DWORD sampler_type; local 3304 DWORD sampler_type; local 3386 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 3514 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local 3536 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local 3614 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local 3648 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local 3722 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 3739 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 3756 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local [all...] |
H A D | wined3d_private.h | 576 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; member in struct:shader_reg_maps 651 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; member in struct:wined3d_shader_semantic
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 522 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type; 707 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; 788 switch (semantic->sampler_type) 793 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type); 2053 if (!shader->baseShader.reg_maps.sampler_type[i]) continue; 2283 WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type; local 2291 if (!sampler_type[i]) continue; 2296 sampler_type[ [all...] |
H A D | glsl_shader.c | 1180 if (reg_maps->sampler_type[i]) 1182 switch (reg_maps->sampler_type[i]) 1203 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]); 1224 if (reg_maps->sampler_type[i]) { 1227 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) { 1780 DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) 1788 switch(sampler_type) { 1902 FIXME("Unrecognized sampler type: %#x;\n", sampler_type); 2043 if (ins->ctx->reg_maps->sampler_type[sampler]==WINED3DSTT_2D) 3055 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local 1779 shader_glsl_get_sample_function(const struct wined3d_gl_info *gl_info, DWORD sampler_type, DWORD flags, glsl_sample_function_t *sample_function) argument 3146 DWORD sampler_type; local 3181 DWORD sampler_type; local 3263 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 3391 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local 3413 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local 3491 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[reg]; local 3525 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; local 3599 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 3616 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 3633 WINED3DSAMPLER_TEXTURE_TYPE sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local [all...] |
H A D | arb_program_shader.c | 1269 DWORD sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 1281 switch(sampler_type) { 1312 ERR("Unexpected texture type %d\n", sampler_type);
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H A D | device.c | 495 if (((IWineD3DBaseShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.sampler_type[i]) 504 if (((IWineD3DBaseShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.sampler_type[i]) 3353 const WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = local 3354 ((IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader)->baseShader.reg_maps.sampler_type; 3358 if (sampler_type[i] && This->texUnitMap[i] != i) 3397 ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.reg_maps.sampler_type; 3407 pshader_sampler_type = pshader->baseShader.reg_maps.sampler_type;
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H A D | wined3d_private.h | 565 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; member in struct:shader_reg_maps 640 WINED3DSAMPLER_TEXTURE_TYPE sampler_type; member in struct:wined3d_shader_semantic
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 562 reg_maps->sampler_type[semantic->reg.reg.idx[0].offset] = semantic->sampler_type; 792 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; 887 switch (semantic->sampler_type) 892 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type); 2079 enum wined3d_sampler_texture_type sampler_type = shader->reg_maps.sampler_type[i]; local 2099 if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1) 2100 || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2) 2101 || (sampler_type 2360 enum wined3d_sampler_texture_type *sampler_type = reg_maps->sampler_type; local [all...] |
H A D | device.c | 382 if (state->vertex_shader->reg_maps.sampler_type[i]) 391 if (state->pixel_shader->reg_maps.sampler_type[i]) 2832 const enum wined3d_sampler_texture_type *sampler_type = local 2833 device->stateBlock->state.pixel_shader->reg_maps.sampler_type; 2838 if (sampler_type[i] && device->texUnitMap[i] != i) 2876 device->stateBlock->state.vertex_shader->reg_maps.sampler_type; 2885 pshader_sampler_type = device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
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H A D | arb_program_shader.c | 1389 DWORD sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; local 1402 switch(sampler_type) { 1436 ERR("Unexpected texture type %d\n", sampler_type);
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H A D | glsl_shader.c | 1108 if (reg_maps->sampler_type[i]) 1113 switch (reg_maps->sampler_type[i]) 1151 FIXME("Unrecognized sampler type: %#x\n", reg_maps->sampler_type[i]); 1174 if (reg_maps->sampler_type[i]) 1178 if (WINED3DSTT_2D != reg_maps->sampler_type[i]) { 1931 enum wined3d_sampler_texture_type sampler_type = ctx->reg_maps->sampler_type[sampler_idx]; local 1941 switch(sampler_type) { 2165 FIXME("Unrecognized sampler type: %#x;\n", sampler_type); 3540 enum wined3d_sampler_texture_type sampler_type local [all...] |
H A D | wined3d_private.h | 606 enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; member in struct:wined3d_shader_reg_maps 691 enum wined3d_sampler_texture_type sampler_type; member in struct:wined3d_shader_semantic
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