Searched defs:regnum (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/PC/ipxe/src/arch/i386/core/
H A Dgdbmach.c65 unsigned int regnum = bp - hwbps; local
68 assert ( regnum < ( sizeof hwbps / sizeof hwbps [ 0 ] ) );
69 switch ( regnum ) {
85 dr7 &= ~( 0x3 << ( 16 + 4 * regnum ) );
86 dr7 |= bp->type << ( 16 + 4 * regnum );
89 dr7 &= ~( 0x3 << ( 18 + 4 * regnum ) );
90 dr7 |= bp->len << ( 18 + 4 * regnum );
93 dr7 &= ~( 0x3 << 2 * regnum );
94 dr7 |= bp->enabled << 2 * regnum;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1682 BOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) argument
1695 *regnum = i;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1678 BOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) argument
1691 *regnum = i;
H A Ddevice.c163 static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum) argument
166 *regnum = WINED3D_FFP_POSITION;
168 *regnum = WINED3D_FFP_BLENDWEIGHT;
170 *regnum = WINED3D_FFP_BLENDINDICES;
172 *regnum = WINED3D_FFP_NORMAL;
174 *regnum = WINED3D_FFP_PSIZE;
176 *regnum = WINED3D_FFP_DIFFUSE;
178 *regnum = WINED3D_FFP_SPECULAR;
180 *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx;
184 *regnum
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1857 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
1869 *regnum = i;
1856 vshader_get_input(const struct wined3d_shader *shader, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) argument
H A Ddevice.c147 static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum) argument
150 *regnum = WINED3D_FFP_POSITION;
152 *regnum = WINED3D_FFP_BLENDWEIGHT;
154 *regnum = WINED3D_FFP_BLENDINDICES;
156 *regnum = WINED3D_FFP_NORMAL;
158 *regnum = WINED3D_FFP_PSIZE;
160 *regnum = WINED3D_FFP_DIFFUSE;
162 *regnum = WINED3D_FFP_SPECULAR;
164 *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx;
168 *regnum
[all...]

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