Searched defs:programId (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c120 GLhandleARB programId; member in struct:glsl_shader_prog_link
440 DWORD *tex_unit_map, GLhandleARB programId)
448 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
465 DWORD *tex_unit_map, GLhandleARB programId)
473 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
696 GLhandleARB programId, const BOOL *constants, WORD constants_set)
736 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
755 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
857 GLhandleARB programId; local
866 programId
439 shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, DWORD *tex_unit_map, GLhandleARB programId) argument
464 shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info, DWORD *tex_unit_map, GLhandleARB programId) argument
695 shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
4265 hardcode_local_constants(IWineD3DBaseShaderImpl *shader, const struct wined3d_gl_info *gl_info, GLhandleARB programId, char prefix) argument
4635 GLhandleARB programId = 0; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c111 GLhandleARB programId; member in struct:glsl_shader_prog_link
423 DWORD *tex_unit_map, GLhandleARB programId)
431 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
448 DWORD *tex_unit_map, GLhandleARB programId)
456 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
679 GLhandleARB programId, const BOOL *constants, WORD constants_set)
719 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
738 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
840 GLhandleARB programId; local
849 programId
422 shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, DWORD *tex_unit_map, GLhandleARB programId) argument
447 shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info, DWORD *tex_unit_map, GLhandleARB programId) argument
678 shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
4142 hardcode_local_constants(IWineD3DBaseShaderImpl *shader, const struct wined3d_gl_info *gl_info, GLhandleARB programId, char prefix) argument
4504 GLhandleARB programId = 0; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c155 GLhandleARB programId; member in struct:glsl_shader_prog_link
417 const DWORD *tex_unit_map, GLhandleARB programId)
426 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
443 const DWORD *tex_unit_map, GLhandleARB programId)
452 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
681 GLhandleARB programId, const BOOL *constants, WORD constants_set)
702 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
717 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
786 GLhandleARB programId; local
795 programId
416 shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, const DWORD *tex_unit_map, GLhandleARB programId) argument
442 shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info, const DWORD *tex_unit_map, GLhandleARB programId) argument
680 shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
5820 GLhandleARB programId = 0; local
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