Lines Matching defs:programId

155     GLhandleARB programId;
417 const DWORD *tex_unit_map, GLhandleARB programId)
426 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
443 const DWORD *tex_unit_map, GLhandleARB programId)
452 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
681 GLhandleARB programId, const BOOL *constants, WORD constants_set)
702 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
717 tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
786 GLhandleARB programId;
795 programId = prog->programId;
811 shader_glsl_load_constantsB(vshader, gl_info, programId, state->vs_consts_b,
833 shader_glsl_load_constantsB(pshader, gl_info, programId, state->ps_consts_b,
4272 GL_EXTCALL(glDeleteObjectARB(entry->programId));
5820 GLhandleARB programId = 0;
5889 programId = GL_EXTCALL(glCreateProgramObjectARB());
5890 TRACE("Created new GLSL shader program %u\n", programId);
5894 entry->programId = programId;
5909 TRACE("Attaching GLSL shader object %u to program %u.\n", vs_id, programId);
5910 GL_EXTCALL(glAttachObjectARB(programId, vs_id));
5922 TRACE("Attaching GLSL shader object %u to program %u\n", reorder_shader_id, programId);
5923 GL_EXTCALL(glAttachObjectARB(programId, reorder_shader_id));
5944 GL_EXTCALL(glBindAttribLocationARB(programId, i, tmp_name));
5951 TRACE("Attaching GLSL geometry shader object %u to program %u.\n", gs_id, programId);
5952 GL_EXTCALL(glAttachObjectARB(programId, gs_id));
5959 GL_EXTCALL(glProgramParameteriARB(programId, GL_GEOMETRY_INPUT_TYPE_ARB,
5961 GL_EXTCALL(glProgramParameteriARB(programId, GL_GEOMETRY_OUTPUT_TYPE_ARB,
5963 GL_EXTCALL(glProgramParameteriARB(programId, GL_GEOMETRY_VERTICES_OUT_ARB,
5973 TRACE("Attaching GLSL shader object %u to program %u.\n", ps_id, programId);
5974 GL_EXTCALL(glAttachObjectARB(programId, ps_id));
5981 TRACE("Linking GLSL shader program %u\n", programId);
5982 GL_EXTCALL(glLinkProgramARB(programId));
5983 shader_glsl_validate_link(gl_info, programId);
5985 shader_glsl_init_vs_uniform_locations(gl_info, programId, &entry->vs);
5986 shader_glsl_init_ps_uniform_locations(gl_info, programId, &entry->ps);
5992 TRACE("Shader %d needs vertex color clamping disabled\n", programId);
6001 GL_EXTCALL(glUseProgramObjectARB(programId));
6002 checkGLcall("glUseProgramObjectARB(programId)");
6012 shader_glsl_load_vsamplers(gl_info, device->texUnitMap, programId);
6013 shader_glsl_load_psamplers(gl_info, device->texUnitMap, programId);
6154 program_id = priv->glsl_program ? priv->glsl_program->programId : 0;
6223 program_id = priv->glsl_program ? priv->glsl_program->programId : 0;