Searched defs:pSizeOfData (Results 1 - 23 of 23) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c206 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) argument
211 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
215 if (*pSizeOfData < data->size) {
216 *pSizeOfData = data->size;
H A Dvolume.c159 static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
160 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
H A Dvolumetexture.c155 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
156 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
H A Dcubetexture.c199 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
200 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
H A Dtexture.c187 static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
188 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
H A Dsurface_base.c135 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
136 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dpixelshader.c105 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) { argument
109 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
112 hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
H A Dvertexshader.c105 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) { argument
109 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
112 hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
H A Dcubetexture.c125 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
130 iface, debugstr_guid(refguid), pData, pSizeOfData);
133 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
H A Dindexbuffer.c120 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
125 iface, debugstr_guid(refguid), pData, pSizeOfData);
128 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
H A Dsurface.c159 static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
164 iface, debugstr_guid(refguid), pData, pSizeOfData);
167 hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
H A Dtexture.c122 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
127 iface, debugstr_guid(refguid), pData, pSizeOfData);
130 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
H A Dvertexbuffer.c121 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
126 iface, debugstr_guid(refguid), pData, pSizeOfData);
129 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
H A Dvolume.c142 static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
147 iface, debugstr_guid(refguid), pData, pSizeOfData);
151 hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
H A Dvolumetexture.c123 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument
128 iface, debugstr_guid(refguid), pData, pSizeOfData);
132 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dcubetexture.c122 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument
127 iface, debugstr_guid(refguid), pData, pSizeOfData);
130 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
H A Dindexbuffer.c119 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument
124 iface, debugstr_guid(refguid), pData, pSizeOfData);
127 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
H A Dsurface.c157 static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument
162 iface, debugstr_guid(refguid), pData, pSizeOfData);
165 hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
H A Dtexture.c120 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { argument
125 iface, debugstr_guid(refguid), pData, pSizeOfData);
128 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
H A Dvertexbuffer.c121 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument
126 iface, debugstr_guid(refguid), pData, pSizeOfData);
129 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
H A Dvolume.c140 static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { argument
145 iface, debugstr_guid(refguid), pData, pSizeOfData);
148 hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
H A Dvolumetexture.c120 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument
125 iface, debugstr_guid(refguid), pData, pSizeOfData);
128 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
H A Ddevice.c2027 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument
2033 iface, pVertexShader, pData, pSizeOfData);
2048 *pSizeOfData = declaration->elements_size;
2052 /* MSDN claims that if *pSizeOfData is smaller than the required size
2055 if (*pSizeOfData < declaration->elements_size) {
2064 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument
2070 iface, pVertexShader, pData, pSizeOfData);
2085 *pSizeOfData = 0;
2089 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2323 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { argument
[all...]

Completed in 1329 milliseconds