/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | resource.c | 206 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) argument 211 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData); 215 if (*pSizeOfData < data->size) { 216 *pSizeOfData = data->size;
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H A D | volume.c | 159 static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 160 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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H A D | volumetexture.c | 155 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 156 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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H A D | cubetexture.c | 199 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 200 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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H A D | texture.c | 187 static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 188 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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H A D | surface_base.c | 135 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 136 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | pixelshader.c | 105 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) { argument 109 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData); 112 hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
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H A D | vertexshader.c | 105 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) { argument 109 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData); 112 hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
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H A D | cubetexture.c | 125 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 130 iface, debugstr_guid(refguid), pData, pSizeOfData); 133 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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H A D | indexbuffer.c | 120 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 125 iface, debugstr_guid(refguid), pData, pSizeOfData); 128 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
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H A D | surface.c | 159 static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 164 iface, debugstr_guid(refguid), pData, pSizeOfData); 167 hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
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H A D | texture.c | 122 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 127 iface, debugstr_guid(refguid), pData, pSizeOfData); 130 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
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H A D | vertexbuffer.c | 121 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 126 iface, debugstr_guid(refguid), pData, pSizeOfData); 129 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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H A D | volume.c | 142 static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 147 iface, debugstr_guid(refguid), pData, pSizeOfData); 151 hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
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H A D | volumetexture.c | 123 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { argument 128 iface, debugstr_guid(refguid), pData, pSizeOfData); 132 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | cubetexture.c | 122 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument 127 iface, debugstr_guid(refguid), pData, pSizeOfData); 130 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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H A D | indexbuffer.c | 119 static HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument 124 iface, debugstr_guid(refguid), pData, pSizeOfData); 127 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
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H A D | surface.c | 157 static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument 162 iface, debugstr_guid(refguid), pData, pSizeOfData); 165 hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
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H A D | texture.c | 120 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { argument 125 iface, debugstr_guid(refguid), pData, pSizeOfData); 128 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
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H A D | vertexbuffer.c | 121 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument 126 iface, debugstr_guid(refguid), pData, pSizeOfData); 129 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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H A D | volume.c | 140 static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { argument 145 iface, debugstr_guid(refguid), pData, pSizeOfData); 148 hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
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H A D | volumetexture.c | 120 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { argument 125 iface, debugstr_guid(refguid), pData, pSizeOfData); 128 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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H A D | device.c | 2027 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument 2033 iface, pVertexShader, pData, pSizeOfData); 2048 *pSizeOfData = declaration->elements_size; 2052 /* MSDN claims that if *pSizeOfData is smaller than the required size 2055 if (*pSizeOfData < declaration->elements_size) { 2064 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) { argument 2070 iface, pVertexShader, pData, pSizeOfData); 2085 *pSizeOfData = 0; 2089 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData); 2323 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) { argument [all...] |