Searched defs:pShaderContext (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c272 SHADERDECL(int) ShaderContextDestroy(void *pShaderContext) argument
274 struct wined3d_context *pContext = (struct wined3d_context *)pShaderContext;
305 RTMemFree(pShaderContext);
309 SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj) argument
315 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
343 SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj) argument
349 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
376 SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj) argument
381 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
387 SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, voi argument
398 ShaderSetVertexShader(void *pShaderContext, void *pShaderObj) argument
428 ShaderSetPixelShader(void *pShaderContext, void *pShaderObj) argument
457 ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count) argument
487 ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count) argument
515 ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count) argument
542 ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count) argument
572 ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count) argument
600 ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count) argument
628 ShaderUpdateState(void *pShaderContext, uint32_t rtHeight) argument
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/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp677 void *pShaderContext; member in struct:__anon13181
727 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pShaderContext),
3991 if (pContext->pShaderContext)
3992 ShaderUpdateState(pContext->pShaderContext, 0);
4315 rc = ShaderContextCreate(&pContext->pShaderContext);
4552 if (pContext->pShaderContext)
4554 int rc = ShaderContextDestroy(pContext->pShaderContext);
7206 if (pContext->pShaderContext)
7216 ShaderUpdateState(pContext->pShaderContext, rtHeight);
7509 rc = ShaderCreateVertexShader(pContext->pShaderContext, (cons
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