Searched defs:pShaderContext (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 272 SHADERDECL(int) ShaderContextDestroy(void *pShaderContext) argument 274 struct wined3d_context *pContext = (struct wined3d_context *)pShaderContext; 305 RTMemFree(pShaderContext); 309 SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj) argument 315 SHADER_SET_CURRENT_CONTEXT(pShaderContext); 343 SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj) argument 349 SHADER_SET_CURRENT_CONTEXT(pShaderContext); 376 SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj) argument 381 SHADER_SET_CURRENT_CONTEXT(pShaderContext); 387 SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, voi argument 398 ShaderSetVertexShader(void *pShaderContext, void *pShaderObj) argument 428 ShaderSetPixelShader(void *pShaderContext, void *pShaderObj) argument 457 ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count) argument 487 ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count) argument 515 ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count) argument 542 ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count) argument 572 ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count) argument 600 ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count) argument 628 ShaderUpdateState(void *pShaderContext, uint32_t rtHeight) argument [all...] |
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 677 void *pShaderContext; member in struct:__anon13181 727 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pShaderContext), 3991 if (pContext->pShaderContext) 3992 ShaderUpdateState(pContext->pShaderContext, 0); 4315 rc = ShaderContextCreate(&pContext->pShaderContext); 4552 if (pContext->pShaderContext) 4554 int rc = ShaderContextDestroy(pContext->pShaderContext); 7206 if (pContext->pShaderContext) 7216 ShaderUpdateState(pContext->pShaderContext, rtHeight); 7509 rc = ShaderCreateVertexShader(pContext->pShaderContext, (cons [all...] |
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