Lines Matching defs:pShaderContext

677     void                   *pShaderContext;
727 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pShaderContext),
3991 if (pContext->pShaderContext)
3992 ShaderUpdateState(pContext->pShaderContext, 0);
4315 rc = ShaderContextCreate(&pContext->pShaderContext);
4552 if (pContext->pShaderContext)
4554 int rc = ShaderContextDestroy(pContext->pShaderContext);
7206 if (pContext->pShaderContext)
7216 ShaderUpdateState(pContext->pShaderContext, rtHeight);
7509 rc = ShaderCreateVertexShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pVertexShader);
7513 rc = ShaderCreatePixelShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pPixelShader);
7554 rc = ShaderDestroyVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
7565 rc = ShaderDestroyPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
7613 rc = ShaderSetVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
7620 rc = ShaderSetVertexShader(pContext->pShaderContext, NULL);
7639 rc = ShaderSetPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
7646 rc = ShaderSetPixelShader(pContext->pShaderContext, NULL);
7704 rc = ShaderSetVertexShaderConstantF(pContext->pShaderContext, reg, (const float *)pValues, cRegisters);
7708 rc = ShaderSetVertexShaderConstantI(pContext->pShaderContext, reg, (const int32_t *)pValues, cRegisters);
7712 rc = ShaderSetVertexShaderConstantB(pContext->pShaderContext, reg, (const uint8_t *)pValues, cRegisters);
7725 rc = ShaderSetPixelShaderConstantF(pContext->pShaderContext, reg, (const float *)pValues, cRegisters);
7729 rc = ShaderSetPixelShaderConstantI(pContext->pShaderContext, reg, (const int32_t *)pValues, cRegisters);
7733 rc = ShaderSetPixelShaderConstantB(pContext->pShaderContext, reg, (const uint8_t *)pValues, cRegisters);