Lines Matching defs:pShaderContext

272 SHADERDECL(int) ShaderContextDestroy(void *pShaderContext)
274 struct wined3d_context *pContext = (struct wined3d_context *)pShaderContext;
305 RTMemFree(pShaderContext);
309 SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj)
315 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
343 SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj)
349 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
376 SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj)
381 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
387 SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, void *pShaderObj)
392 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
398 SHADERDECL(int) ShaderSetVertexShader(void *pShaderContext, void *pShaderObj)
404 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
428 SHADERDECL(int) ShaderSetPixelShader(void *pShaderContext, void *pShaderObj)
434 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
457 SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count)
462 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
487 SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count)
492 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
515 SHADERDECL(int) ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count)
519 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
542 SHADERDECL(int) ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t start, const uint8_t *srcData, uint32_t count)
547 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
572 SHADERDECL(int) ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t start, const int32_t *srcData, uint32_t count)
577 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
600 SHADERDECL(int) ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t start, const float *srcData, uint32_t count)
604 SHADER_SET_CURRENT_CONTEXT(pShaderContext);
628 SHADERDECL(int) ShaderUpdateState(void *pShaderContext, uint32_t rtHeight)
634 SHADER_SET_CURRENT_CONTEXT(pShaderContext);