Searched defs:loop_control (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3008 struct wined3d_shader_loop_control loop_control; local 3009 loop_control.count = control_values[0]; 3010 loop_control.start = control_values[1]; 3011 loop_control.step = (int)control_values[2]; 3013 if (loop_control.step > 0) 3016 shader->baseShader.cur_loop_depth, loop_control.start, 3017 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start, 3018 shader->baseShader.cur_loop_depth, loop_control [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2885 struct wined3d_shader_loop_control loop_control; local 2886 loop_control.count = control_values[0]; 2887 loop_control.start = control_values[1]; 2888 loop_control.step = (int)control_values[2]; 2890 if (loop_control.step > 0) 2893 shader->baseShader.cur_loop_depth, loop_control.start, 2894 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start, 2895 shader->baseShader.cur_loop_depth, loop_control [all...] |
H A D | arb_program_shader.c | 154 struct wined3d_shader_loop_control loop_control; member in struct:control_frame 4878 IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control) 4892 loop_control->count = constant->value[0]; 4893 loop_control->start = constant->value[1]; 4895 loop_control->step = (int)constant->value[2]; 4901 loop_control->count = 0; 4902 loop_control->start = 0; 4903 loop_control->step = 0; 4911 loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0]; 4912 loop_control 4877 get_loop_control_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 180 struct wined3d_shader_loop_control loop_control; member in struct:control_frame 5323 const struct wined3d_shader *shader, UINT idx, struct wined3d_shader_loop_control *loop_control) 5338 loop_control->count = constant->value[0]; 5339 loop_control->start = constant->value[1]; 5341 loop_control->step = (int)constant->value[2]; 5347 loop_control->count = 0; 5348 loop_control->start = 0; 5349 loop_control->step = 0; 5357 loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0]; 5358 loop_control 5322 get_loop_control_const(const struct wined3d_shader_instruction *ins, const struct wined3d_shader *shader, UINT idx, struct wined3d_shader_loop_control *loop_control) argument [all...] |
H A D | glsl_shader.c | 3332 struct wined3d_shader_loop_control loop_control; local 3333 loop_control.count = control_values[0]; 3334 loop_control.start = control_values[1]; 3335 loop_control.step = (int)control_values[2]; 3337 if (loop_control.step > 0) 3340 loop_state->current_depth, loop_control.start, 3341 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start, 3342 loop_state->current_depth, loop_control [all...] |
Completed in 94 milliseconds