Searched defs:loop_control (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3008 struct wined3d_shader_loop_control loop_control; local
3009 loop_control.count = control_values[0];
3010 loop_control.start = control_values[1];
3011 loop_control.step = (int)control_values[2];
3013 if (loop_control.step > 0)
3016 shader->baseShader.cur_loop_depth, loop_control.start,
3017 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start,
3018 shader->baseShader.cur_loop_depth, loop_control
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2885 struct wined3d_shader_loop_control loop_control; local
2886 loop_control.count = control_values[0];
2887 loop_control.start = control_values[1];
2888 loop_control.step = (int)control_values[2];
2890 if (loop_control.step > 0)
2893 shader->baseShader.cur_loop_depth, loop_control.start,
2894 shader->baseShader.cur_loop_depth, loop_control.count, loop_control.step, loop_control.start,
2895 shader->baseShader.cur_loop_depth, loop_control
[all...]
H A Darb_program_shader.c154 struct wined3d_shader_loop_control loop_control; member in struct:control_frame
4878 IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control)
4892 loop_control->count = constant->value[0];
4893 loop_control->start = constant->value[1];
4895 loop_control->step = (int)constant->value[2];
4901 loop_control->count = 0;
4902 loop_control->start = 0;
4903 loop_control->step = 0;
4911 loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
4912 loop_control
4877 get_loop_control_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c180 struct wined3d_shader_loop_control loop_control; member in struct:control_frame
5323 const struct wined3d_shader *shader, UINT idx, struct wined3d_shader_loop_control *loop_control)
5338 loop_control->count = constant->value[0];
5339 loop_control->start = constant->value[1];
5341 loop_control->step = (int)constant->value[2];
5347 loop_control->count = 0;
5348 loop_control->start = 0;
5349 loop_control->step = 0;
5357 loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
5358 loop_control
5322 get_loop_control_const(const struct wined3d_shader_instruction *ins, const struct wined3d_shader *shader, UINT idx, struct wined3d_shader_loop_control *loop_control) argument
[all...]
H A Dglsl_shader.c3332 struct wined3d_shader_loop_control loop_control; local
3333 loop_control.count = control_values[0];
3334 loop_control.start = control_values[1];
3335 loop_control.step = (int)control_values[2];
3337 if (loop_control.step > 0)
3340 loop_state->current_depth, loop_control.start,
3341 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start,
3342 loop_state->current_depth, loop_control
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