Searched defs:glsl_shader_prog_link (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c107 struct glsl_shader_prog_link *glsl_program;
116 struct glsl_shader_prog_link { struct
767 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0;
803 const struct glsl_shader_prog_link* prog = ((struct shader_glsl_priv *)(deviceImpl->shader_priv))->glsl_program;
858 struct glsl_shader_prog_link *prog = priv->glsl_program;
3868 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) {
3883 static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv,
3896 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL;
3901 struct glsl_shader_prog_link *entry)
4634 struct glsl_shader_prog_link *entr
5070 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) argument
5074 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c98 struct glsl_shader_prog_link *glsl_program;
107 struct glsl_shader_prog_link { struct
750 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0;
786 const struct glsl_shader_prog_link* prog = ((struct shader_glsl_priv *)(deviceImpl->shader_priv))->glsl_program;
841 struct glsl_shader_prog_link *prog = priv->glsl_program;
3745 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) {
3760 static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv,
3773 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL;
3778 struct glsl_shader_prog_link *entry)
4503 struct glsl_shader_prog_link *entr
4939 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) argument
4943 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c101 struct glsl_shader_prog_link *glsl_program;
149 struct glsl_shader_prog_link struct
727 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0;
735 const struct glsl_shader_prog_link *prog = glsl_priv->glsl_program;
787 struct glsl_shader_prog_link *prog = priv->glsl_program;
4218 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry)
4232 static struct glsl_shader_prog_link *get_glsl_program_entry(const struct shader_glsl_priv *priv,
4243 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL;
4252 struct glsl_shader_prog_link *entry
5816 struct glsl_shader_prog_link *entr
6262 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, ps.shader_entry) argument
6289 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vs.shader_entry) argument
6316 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, gs.shader_entry) argument
[all...]

Completed in 95 milliseconds