Lines Matching defs:glsl_shader_prog_link
98 struct glsl_shader_prog_link *glsl_program;
107 struct glsl_shader_prog_link {
750 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0;
786 const struct glsl_shader_prog_link* prog = ((struct shader_glsl_priv *)(deviceImpl->shader_priv))->glsl_program;
841 struct glsl_shader_prog_link *prog = priv->glsl_program;
3745 static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) {
3760 static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv,
3773 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL;
3778 struct glsl_shader_prog_link *entry)
4503 struct glsl_shader_prog_link *entry = NULL;
4525 entry = HeapAlloc(GetProcessHeap(), 0, sizeof(struct glsl_shader_prog_link));
4935 struct glsl_shader_prog_link *entry, *entry2;
4939 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, pshader_entry) {
4943 LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, linked_programs, struct glsl_shader_prog_link, vshader_entry) {
5003 const struct glsl_shader_prog_link *prog = WINE_RB_ENTRY_VALUE(entry,
5004 const struct glsl_shader_prog_link, program_lookup_entry);