Searched defs:fogend (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c974 float fogstart, fogend; local
983 fogend = 0.0f;
988 fogend = 0.0f;
995 fogend = tmpvalue.f;
996 /* In GL, fogstart == fogend disables fog, in D3D everything's fogged.*/
997 if(fogstart == fogend) {
1000 fogend = 0.0f;
1010 fogend = 0.0f;
1017 glFogf(GL_FOG_END, fogend);
1018 checkGLcall("glFogf(GL_FOG_END, fogend)");
[all...]
H A Dwined3d_private.h1185 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c1037 float fogstart, fogend; local
1046 fogend = 0.0f;
1051 fogend = 0.0f;
1058 fogend = tmpvalue.f;
1059 /* Special handling for fogstart == fogend. In d3d with vertex
1064 && fogstart == fogend)
1067 fogend = 0.0f;
1077 fogend = 0.0f;
1084 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, fogend);
1085 checkGLcall("glFogf(GL_FOG_END, fogend)");
1094 DWORD fogend = state->render_states[WINED3D_RS_FOGEND]; local
[all...]
H A Darb_program_shader.c6571 DWORD fogend = state->render_states[WINED3D_RS_FOGEND]; local
6600 if (new_source != context->fog_source || fogstart == fogend)
H A Dglsl_shader.c7111 DWORD fogend = state->render_states[WINED3D_RS_FOGEND]; local
7133 if (new_source != context->fog_source || fogstart == fogend)
H A Dwined3d_private.h1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1213 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context

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