Lines Matching defs:fogend
1037 float fogstart, fogend;
1046 fogend = 0.0f;
1051 fogend = 0.0f;
1058 fogend = tmpvalue.f;
1059 /* Special handling for fogstart == fogend. In d3d with vertex
1064 && fogstart == fogend)
1067 fogend = 0.0f;
1077 fogend = 0.0f;
1084 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, fogend);
1085 checkGLcall("glFogf(GL_FOG_END, fogend)");
1086 TRACE("Fog End == %f\n", fogend);
1094 DWORD fogend = state->render_states[WINED3D_RS_FOGEND];
1111 * is used, fogstart, fogend and the equation type are used, otherwise linear fog with
1240 if (new_source != context->fog_source || fogstart == fogend)