Lines Matching defs:fogend
974 float fogstart, fogend;
983 fogend = 0.0f;
988 fogend = 0.0f;
995 fogend = tmpvalue.f;
996 /* In GL, fogstart == fogend disables fog, in D3D everything's fogged.*/
997 if(fogstart == fogend) {
1000 fogend = 0.0f;
1010 fogend = 0.0f;
1017 glFogf(GL_FOG_END, fogend);
1018 checkGLcall("glFogf(GL_FOG_END, fogend)");
1019 TRACE("Fog End == %f\n", fogend);
1040 * is used, fogstart, fogend and the equation type are used, otherwise linear fog with