Searched defs:dst_mask (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Network/slirp/libalias/
H A Dalias_proxy.c117 struct in_addr dst_mask; member in struct:proxy_entry
605 dst_addr_masked.s_addr = dst_addr.s_addr & ptr->dst_mask.s_addr;
688 struct in_addr dst_addr, dst_mask; local
719 IpMask(0, &dst_mask);
912 dst_mask = mask;
990 proxy_entry->dst_addr.s_addr = dst_addr.s_addr & dst_mask.s_addr;
992 proxy_entry->dst_mask = dst_mask;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2197 DWORD dst_mask = ins->dst[0].write_mask; local
2202 if (dst_mask & RT_BIT(i))
2209 dst->write_mask = dst_mask;
2323 char dst_mask[6]; local
2325 shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
2329 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
2432 char dst_mask[6]; local
2434 write_mask = shader_glsl_get_write_mask(ins->dst, dst_mask);
2469 char dst_mask[6]; local
2477 shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
2549 DWORD dst_mask = ins->dst[0].write_mask; local
2645 DWORD dst_mask = ins->dst[0].write_mask; local
2709 DWORD dst_mask; local
2863 char dst_mask[6]; local
2910 char dst_mask[6]; local
3338 char dst_mask[6]; local
3429 DWORD dst_mask; local
3559 char dst_mask[6]; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c1207 DWORD src_mask, dst_mask; local
1217 dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
1219 if (src_mask != dst_mask)
H A Darb_program_shader.c1292 DWORD dst_mask, const char *one, const char *two, struct color_fixup_desc fixup)
1308 mask &= dst_mask;
1322 mask &= dst_mask;
1291 gen_color_correction(struct wined3d_shader_buffer *buffer, const char *reg, DWORD dst_mask, const char *one, const char *two, struct color_fixup_desc fixup) argument
H A Dglsl_shader.c2454 char dst_mask[6]; local
2456 write_mask = shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
2460 dst_mask, src0_param.param_str, src1_param.param_str);
2468 shader_addline(buffer, "tmp0%s);\n", dst_mask);
2577 char dst_mask[6]; local
2579 shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
2583 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
2699 char dst_mask[6]; local
2701 write_mask = shader_glsl_get_write_mask(ins->dst, dst_mask);
2738 char dst_mask[ local
3135 char dst_mask[6]; local
3189 char dst_mask[6]; local
3251 char dst_mask[6]; local
3692 char dst_mask[6]; local
3788 DWORD dst_mask; local
3912 char dst_mask[6]; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2231 char dst_mask[6]; local
2233 shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
2237 shader_addline(ins->ctx->buffer, "cross(%s, %s)%s);\n", src0_param.param_str, src1_param.param_str, dst_mask);
2340 char dst_mask[6]; local
2342 write_mask = shader_glsl_get_write_mask(ins->dst, dst_mask);
2377 char dst_mask[6]; local
2385 shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
2386 shader_addline(ins->ctx->buffer, "tmp0%s);\n", dst_mask);
2522 DWORD dst_mask = ins->dst[0].write_mask; local
2536 dst.write_mask = dst_mask
2586 DWORD dst_mask; local
2740 char dst_mask[6]; local
2787 char dst_mask[6]; local
3215 char dst_mask[6]; local
3306 DWORD dst_mask; local
3436 char dst_mask[6]; local
[all...]
H A Darb_program_shader.c1172 DWORD dst_mask, const char *one, const char *two, struct color_fixup_desc fixup)
1188 mask &= dst_mask;
1202 mask &= dst_mask;
1171 gen_color_correction(struct wined3d_shader_buffer *buffer, const char *reg, DWORD dst_mask, const char *one, const char *two, struct color_fixup_desc fixup) argument

Completed in 163 milliseconds