Searched defs:d0 (Results 1 - 6 of 6) sorted by relevance

/inkscape/src/
H A Dline-geometry.h43 return ((Geom::dot(A, normal) - d0) * (Geom::dot(B, normal) - d0)) > 0;
60 Geom::Coord d0; member in class:Box3D::Line
H A Dinkscape.cpp569 const char* d0 = strrchr ((char*)docname, '.'); local
570 if (d0 && (d0 > docname)) {
571 const char* d = d0;
H A Dbox3d.cpp603 double d0 = dot(n0,A); local
628 if ((dot(C,n0) < d0) == (dot(D,n0) < d0)) {
/inkscape/src/2geom/
H A Dgeom.cpp26 * defined by the points p such that dot(n0, p) == d0 and dot(n1, p) == d1.
32 * defined by n0.X = d0 and x1.X = d1. The algorithm is as follows:
46 * c = d0 f = d1
69 line_intersection(Geom::Point const &n0, double const d0, argument
74 double X = n1[Geom::Y] * d0 -
76 /* X = (-d1, d0) dot (n0[Y], n1[Y]) */
87 n1[Geom::X] * d0;
172 double d0 = dot(n0,p00); local
176 return line_intersection(n0, d0, n1, d1, result);
196 double d0 local
218 double d0 = dot(n0,p00); local
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/inkscape/src/ui/tools/
H A Dtext-tool.cpp1518 Geom::Point const d0 = p0 * tc->text->i2dt_affine(); member in class:Inkscape::UI::Tools::Geom
1524 if (Geom::L2(d0 - center) > Geom::L2(d1 - center))
1526 SP_EVENT_CONTEXT(tc)->desktop->scroll_to_point(d0, 1.0);
1532 tc->cursor->setCoords(d0, d1);
1538 Geom::Point const im_d0 = SP_EVENT_CONTEXT(tc)->desktop->d2w(d0 - top_left);
/inkscape/src/helper/
H A Dgeom-pathstroke.cpp254 Geom::Coord d0 = Geom::distance(chord2_pts[0].point(),start_pt); local
256 // std::cout << " d0: " << d0 << " d1: " << d1 << std::endl;
257 Geom::Point d = (d0 < d1) ? chord2_pts[0].point() : chord2_pts[1].point();

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