Searched defs:curVBO (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 3240 const struct wined3d_stream_info *si, GLuint *curVBO) 3261 if (*curVBO != e->buffer_object) 3265 *curVBO = e->buffer_object; 3460 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local 3463 loadTexCoords(context, stateblock, &stateblock->device->strided_streams, &curVBO); 4046 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local 4074 if (curVBO != stream_info->elements[i].buffer_object) 4078 curVBO = stream_info->elements[i].buffer_object; 4082 * user pointer data blob. In that case curVBO will be 0. If there is a vertex buffer but no 4085 if (curVBO 3239 loadTexCoords(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *si, GLuint *curVBO) argument 4223 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 3373 GLuint *curVBO, const struct wined3d_state *state) 3400 if (*curVBO != e->data.buffer_object) 3404 *curVBO = e->data.buffer_object; 3601 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local 3604 load_tex_coords(context, &device->stream_info, &curVBO, state); 4109 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local 4131 /* we need to invalidate the curVBO state, since buffer_get_sysmem maay change the current buffer */ 4132 curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; 4179 if (curVBO != stream_info->elements[i].data.buffer_object) 4183 curVBO 3372 load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si, GLuint *curVBO, const struct wined3d_state *state) argument 4331 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local [all...] |
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