Searched defs:curVBO (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3240 const struct wined3d_stream_info *si, GLuint *curVBO)
3261 if (*curVBO != e->buffer_object)
3265 *curVBO = e->buffer_object;
3460 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local
3463 loadTexCoords(context, stateblock, &stateblock->device->strided_streams, &curVBO);
4046 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local
4074 if (curVBO != stream_info->elements[i].buffer_object)
4078 curVBO = stream_info->elements[i].buffer_object;
4082 * user pointer data blob. In that case curVBO will be 0. If there is a vertex buffer but no
4085 if (curVBO
3239 loadTexCoords(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *si, GLuint *curVBO) argument
4223 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3373 GLuint *curVBO, const struct wined3d_state *state)
3400 if (*curVBO != e->data.buffer_object)
3404 *curVBO = e->data.buffer_object;
3601 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local
3604 load_tex_coords(context, &device->stream_info, &curVBO, state);
4109 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local
4131 /* we need to invalidate the curVBO state, since buffer_get_sysmem maay change the current buffer */
4132 curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4179 if (curVBO != stream_info->elements[i].data.buffer_object)
4183 curVBO
3372 load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si, GLuint *curVBO, const struct wined3d_state *state) argument
4331 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; local
[all...]

Completed in 109 milliseconds