Lines Matching defs:curVBO
3240 const struct wined3d_stream_info *si, GLuint *curVBO)
3261 if (*curVBO != e->buffer_object)
3265 *curVBO = e->buffer_object;
3460 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
3463 loadTexCoords(context, stateblock, &stateblock->device->strided_streams, &curVBO);
4046 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4074 if (curVBO != stream_info->elements[i].buffer_object)
4078 curVBO = stream_info->elements[i].buffer_object;
4082 * user pointer data blob. In that case curVBO will be 0. If there is a vertex buffer but no
4085 if (curVBO && vb->conversion_shift)
4223 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4247 if (curVBO != e->buffer_object)
4251 curVBO = e->buffer_object;
4302 if (curVBO != e->buffer_object)
4306 curVBO = e->buffer_object;
4341 if (curVBO != e->buffer_object)
4345 curVBO = e->buffer_object;
4373 if (curVBO != e->buffer_object)
4377 curVBO = e->buffer_object;
4405 if (curVBO != e->buffer_object)
4409 curVBO = e->buffer_object;
4469 loadTexCoords(context, stateblock, si, &curVBO);