Lines Matching defs:curVBO

3373         GLuint *curVBO, const struct wined3d_state *state)
3400 if (*curVBO != e->data.buffer_object)
3404 *curVBO = e->data.buffer_object;
3601 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
3604 load_tex_coords(context, &device->stream_info, &curVBO, state);
4109 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4131 /* we need to invalidate the curVBO state, since buffer_get_sysmem maay change the current buffer */
4132 curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4179 if (curVBO != stream_info->elements[i].data.buffer_object)
4183 curVBO = stream_info->elements[i].data.buffer_object;
4187 * curVBO will be 0. If there is a vertex buffer but no vbo we
4212 /* we need to invalidate the curVBO state, since buffer_get_sysmem maay change the current buffer */
4213 curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4223 /* we need to invalidate the curVBO state, since buffer_get_sysmem maay change the current buffer */
4224 curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4331 GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
4355 if (curVBO != e->data.buffer_object)
4359 curVBO = e->data.buffer_object;
4411 if (curVBO != e->data.buffer_object)
4415 curVBO = e->data.buffer_object;
4433 if (curVBO != e->data.buffer_object)
4437 curVBO = e->data.buffer_object;
4460 if (curVBO != e->data.buffer_object)
4464 curVBO = e->data.buffer_object;
4495 if (curVBO != e->data.buffer_object)
4499 curVBO = e->data.buffer_object;
4559 load_tex_coords(context, si, &curVBO, state);