Searched defs:buffer_object (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | buffer.c | 50 if (!This->buffer_object) return TRUE; 112 if(!This->buffer_object) return; 115 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object)); 118 This->buffer_object = 0; 153 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object)); 155 if (!This->buffer_object || error != GL_NO_ERROR) 166 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 314 || attrib->buffer_object != This->buffer_object) 363 if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object ! 625 buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) argument [all...] |
H A D | device.c | 210 GLuint buffer_object = 0; local 225 buffer_object = 0; 231 data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot], &buffer_object); 241 buffer_object = 0; 251 if (buffer_object) *fixup = TRUE; 303 "input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n", 306 element->offset, stride, debug_d3dformat(element->format_desc->format), buffer_object); 312 stream_info->elements[idx].buffer_object = buffer_object; 342 if (buffer->buffer_object ! [all...] |
H A D | wined3d_private.h | 868 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) 961 GLuint buffer_object; member in struct:wined3d_stream_info_element 2847 GLuint buffer_object; member in struct:wined3d_buffer 2869 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 889 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) 982 GLuint buffer_object; member in struct:wined3d_stream_info_element 2882 GLuint buffer_object; member in struct:wined3d_buffer 2904 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 957 GLuint buffer_object; member in struct:wined3d_bo_address 2654 GLuint buffer_object; member in struct:wined3d_buffer
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