Searched defs:buffer_object (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c50 if (!This->buffer_object) return TRUE;
112 if(!This->buffer_object) return;
115 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object));
118 This->buffer_object = 0;
153 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object));
155 if (!This->buffer_object || error != GL_NO_ERROR)
166 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
314 || attrib->buffer_object != This->buffer_object)
363 if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object !
625 buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) argument
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H A Ddevice.c210 GLuint buffer_object = 0; local
225 buffer_object = 0;
231 data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot], &buffer_object);
241 buffer_object = 0;
251 if (buffer_object) *fixup = TRUE;
303 "input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n",
306 element->offset, stride, debug_d3dformat(element->format_desc->format), buffer_object);
312 stream_info->elements[idx].buffer_object = buffer_object;
342 if (buffer->buffer_object !
[all...]
H A Dwined3d_private.h868 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
961 GLuint buffer_object; member in struct:wined3d_stream_info_element
2847 GLuint buffer_object; member in struct:wined3d_buffer
2869 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h889 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
982 GLuint buffer_object; member in struct:wined3d_stream_info_element
2882 GLuint buffer_object; member in struct:wined3d_buffer
2904 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h957 GLuint buffer_object; member in struct:wined3d_bo_address
2654 GLuint buffer_object; member in struct:wined3d_buffer

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