Searched defs:WINED3D_TO_STR (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2206 #define WINED3D_TO_STR(x) case x: return #x macro
2207 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
2208 WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
2209 WINED3D_TO_STR(CHANNEL_SOURCE_X);
2210 WINED3D_TO_STR(CHANNEL_SOURCE_Y);
2211 WINED3D_TO_STR(CHANNEL_SOURCE_Z);
2212 WINED3D_TO_STR(CHANNEL_SOURCE_W);
2213 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
2214 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
2215 #undef WINED3D_TO_STR macro
2226 #define WINED3D_TO_STR macro
2231 #undef WINED3D_TO_STR macro
[all...]
H A Dglsl_shader.c182 #define WINED3D_TO_STR(u) case u: return #u macro
183 WINED3D_TO_STR(GL_VERTEX_SHADER_ARB);
184 WINED3D_TO_STR(GL_GEOMETRY_SHADER_ARB);
185 WINED3D_TO_STR(GL_FRAGMENT_SHADER_ARB);
186 #undef WINED3D_TO_STR macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c2702 #define WINED3D_TO_STR(x) case x: return #x macro
2703 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
2704 WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
2705 WINED3D_TO_STR(CHANNEL_SOURCE_X);
2706 WINED3D_TO_STR(CHANNEL_SOURCE_Y);
2707 WINED3D_TO_STR(CHANNEL_SOURCE_Z);
2708 WINED3D_TO_STR(CHANNEL_SOURCE_W);
2709 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
2710 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
2711 #undef WINED3D_TO_STR macro
2722 #define WINED3D_TO_STR macro
2727 #undef WINED3D_TO_STR macro
[all...]
H A Dglsl_shader.c228 #define WINED3D_TO_STR(u) case u: return #u macro
229 WINED3D_TO_STR(GL_VERTEX_SHADER_ARB);
230 WINED3D_TO_STR(GL_GEOMETRY_SHADER_ARB);
231 WINED3D_TO_STR(GL_FRAGMENT_SHADER_ARB);
232 #undef WINED3D_TO_STR macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c199 #define WINED3D_TO_STR(u) case u: return #u macro
200 WINED3D_TO_STR(GL_VERTEX_SHADER_ARB);
201 WINED3D_TO_STR(GL_GEOMETRY_SHADER_ARB);
202 WINED3D_TO_STR(GL_FRAGMENT_SHADER_ARB);
203 #undef WINED3D_TO_STR macro

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