Searched defs:PriorityNew (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dresource.c260 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew) argument
264 This->resource.priority = PriorityNew;
265 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
H A Dvolume.c167 static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) { argument
168 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
H A Dvolumetexture.c163 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) { argument
164 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
H A Dcubetexture.c207 static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) { argument
208 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
H A Dtexture.c195 static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) { argument
196 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
H A Dsurface_base.c143 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) { argument
144 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dcubetexture.c149 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { argument
153 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
156 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
H A Dindexbuffer.c146 static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) { argument
150 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
153 ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
H A Dtexture.c147 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { argument
151 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
154 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
H A Dvertexbuffer.c148 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { argument
152 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
155 ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
H A Dvolumetexture.c147 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { argument
151 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
154 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dcubetexture.c152 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { argument
156 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
159 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
H A Dindexbuffer.c147 static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) { argument
151 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
154 ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
H A Dsurface.c186 static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) { argument
190 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
193 hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
H A Dtexture.c149 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { argument
153 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
156 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
H A Dvertexbuffer.c148 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { argument
152 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
155 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
H A Dvolumetexture.c154 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { argument
158 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
162 priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);

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