/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | resource.c | 260 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew) argument 264 This->resource.priority = PriorityNew; 265 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
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H A D | volume.c | 167 static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) { argument 168 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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H A D | volumetexture.c | 163 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) { argument 164 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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H A D | cubetexture.c | 207 static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) { argument 208 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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H A D | texture.c | 195 static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) { argument 196 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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H A D | surface_base.c | 143 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) { argument 144 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | cubetexture.c | 149 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { argument 153 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 156 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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H A D | indexbuffer.c | 146 static DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew) { argument 150 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 153 ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
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H A D | texture.c | 147 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { argument 151 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 154 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
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H A D | vertexbuffer.c | 148 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { argument 152 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 155 ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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H A D | volumetexture.c | 147 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { argument 151 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 154 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | cubetexture.c | 152 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) { argument 156 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 159 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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H A D | indexbuffer.c | 147 static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) { argument 151 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 154 ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
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H A D | surface.c | 186 static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) { argument 190 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 193 hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
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H A D | texture.c | 149 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { argument 153 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 156 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
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H A D | vertexbuffer.c | 148 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { argument 152 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 155 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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H A D | volumetexture.c | 154 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { argument 158 TRACE("iface %p, priority %u.\n", iface, PriorityNew); 162 priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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