Searched defs:MAX_COMBINED_SAMPLERS (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h192 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) macro
1026 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1028 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1985 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1986 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
2676 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2684 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2772 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2778 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2802 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STAT
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) macro
1005 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1007 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1950 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1951 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
2641 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2649 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2737 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2743 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2767 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STAT
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h202 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) macro
1009 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1011 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1166 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1950 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
1951 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
1952 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
1953 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
1956 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1957 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
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