Lines Matching defs:MAX_COMBINED_SAMPLERS
202 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
1009 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1011 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1166 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1950 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
1951 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
1952 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
1953 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
1956 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1957 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
2470 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2478 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2541 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2542 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2589 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];