Lines Matching defs:MAX_COMBINED_SAMPLERS
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
1005 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1007 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1950 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1951 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
2641 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2649 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2737 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2743 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2767 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];