/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Netscape Portable Runtime (NSPR).
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998-2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "prio.h"
#include "prprf.h"
#include "prlog.h"
#include "prnetdb.h"
#include "prthread.h"
#include "plerror.h"
#include "plgetopt.h"
#include "prwin16.h"
#include <stdlib.h>
/*
** Testing layering of I/O
**
** The layered server
** A thread that acts as a server. It creates a TCP listener with a dummy
** layer pushed on top. Then listens for incoming connections. Each connection
** request for connection will be layered as well, accept one request, echo
** it back and close.
**
** The layered client
** Pretty much what you'd expect.
*/
{
return stack;
} /* PushLayer */
{
/* push a dummy layer */
stack);
/* push a data procesing layer */
stack);
/* push another dummy layer */
stack);
return stack;
} /* PushLayer */
#if 0
{
return stack;
} /* PopLayer */
#endif
{
/* Initialize the buffer so that Purify won't complain */
while (minor_iterations-- > 0)
{
}
} /* Client */
{
do
{
if (0 != bytes_read)
{
PR_ASSERT(bytes_read > 0);
}
} while (0 != bytes_read);
} /* Server */
{
char *b = (char*)buf;
if (0 < rv)
{
if (0 < rv)
{
{
if (rv <= 0) break;
}
}
}
return rv;
} /* MyRecv */
{
const char *b = (const char*)buf;
if (0 < rv)
{
if (0 < rv)
{
{
if (rv <= 0) break;
}
}
}
return rv;
} /* MySend */
{
} /* ChangeVerbosity */
{
{
if (PL_OPT_BAD == os) continue;
{
case 0:
break;
case 'd': /* debug mode */
break;
case 'q': /* debug mode */
break;
case 'G': /* use global threads */
break;
case 'C': /* number of threads waiting */
break;
case 'c': /* number of client threads */
break;
case 'p': /* default port */
break;
default:
break;
}
}
/*
** The protocol we're going to implement is one where in order to initiate
** a send, the sender must first solicit permission. Therefore, every
** send is really a send - receive - send sequence.
*/
if (NULL == server_name)
else
{
}
/* one type w/o layering */
while (major_iterations-- > 0)
{
/* with layering */
/* with layering, using new style stack */
"Beginning layered test with new style stack\n");
}
return 0;
} /* main */
/* layer.c */