/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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* The Original Code is the Netscape Portable Runtime (NSPR).
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#if defined(_PPRMWAIT_H)
#else
#define _PPRMWAIT_H
#include "prlock.h"
#include "prcvar.h"
#include "prclist.h"
#include "prthread.h"
/*
* Our hash table resolves collisions by open addressing with
* double hashing. See Cormen, Leiserson, and Rivest,
* Introduction to Algorithms, p. 232, The MIT Press, 1990.
*/
typedef struct _PRWaiterHash
{
struct PRWaitGroup
{
#ifdef WINNT
/*
* On NT, idle threads are responsible for getting completed i/o.
* They need to add completed i/o to the io_ready list. Since
* idle threads cannot use nspr locks, we have to use an md lock
* to protect the io_ready list.
*/
* waitQLinks in the PRThread structure. */
#endif /* WINNT */
};
/**********************************************************************
***********************************************************************
******************** Wait group enumerations **************************
***********************************************************************
**********************************************************************/
typedef struct _PRGlobalState
{
#ifdef WINNT
#endif
struct PRMWaitEnumerator
{
};
#endif /* defined(_PPRMWAIT_H) */
/* pprmwait.h */